mlsanityData to 13 Oct 2026

MeInGame: Create a Game Character Face from a Single Portrait

arXiv 2102.02371 ↗First posted 4 Feb 2021cs.CV cs.AIcited by 16

Not on the map. Why?

Abstract (arXiv)

Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face attributes to obtain the desired face, or have limited freedom of facial shape and texture. In this paper, we propose an automatic character face creation method that predicts both facial shape and texture from a single portrait, and it can be integrated into most existing 3D games. Although 3D Morphable Face Model (3DMM) based methods can restore accurate 3D faces from single images, the topology of 3DMM mesh is different from the meshes used in most games. To acquire fidelity texture, existing methods require a large amount of face texture data for training, while building such datasets is time-consuming and laborious. Besides, such a dataset collected under laboratory conditions may not generalized well to in-the-wild situations. To tackle these problems, we propose 1) a low-cost facial texture acquisition method, 2) a shape transfer algorithm that can transform the shape of a 3DMM mesh to games, and 3) a new pipeline for training 3D game face reconstruction networks. The proposed method not only can produce detailed and vivid game characters similar to the input portrait, but can also eliminate the influence of lighting and occlusions. Experiments show that our method outperforms state-of-the-art methods used in games.

Key facts. Cited by 16 papers in the map (data through 13 Oct 2026). Builds on 15 of its 27 references that are in the map. First posted on arXiv 4 Feb 2021.

Builds on

15 of 27 references.

References · 15

  1. 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,975
  2. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 784
  3. 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
  4. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  5. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  6. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  7. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
  8. 2017Morphable Face Models - An Open Frameworkcited by 138
  9. 2018Unsupervised Training for 3D Morphable Model Regressioncited by 99
  10. 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
  11. 2017UV-GAN: Adversarial Facial UV Map Completion for Pose-invariant Face Recognitioncited by 62
  12. 2020Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networkscited by 51
3 more
  1. 2019Dense 3D Face Decoding over 2500FPS: Joint Texture & Shape Convolutional Mesh Decoderscited by 22
  2. 2020Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creationcited by 19
  3. 2017The Do's and Don'ts for CNN-based Face Verificationcited by 13

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2021: 1; 2022: 5; 2023: 5; 2024: 3; 2025: 1; 2026: 1.

16 papers.

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  1. 2022REALY: Rethinking the Evaluation of 3D Face Reconstructioncited by 32
  2. 2023Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creationcited by 15
  3. 2022AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridgingcited by 10
  4. 2024Meta-Learning Empowered Meta-Face: Personalized Speaking Style Adaptation for Audio-Driven 3D Talking Face Animationcited by 8
  5. 2024VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstructioncited by 6
  6. 2023High-Quality 3D Face Reconstruction with Affine Convolutional Networkscited by 3
  7. 2026FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfercited by 3
  8. 2023Tag-based annotation creates better avatarscited by 2
  9. 2021Sphere Face Model:A 3D Morphable Model with Hypersphere Manifold Latent Spacecited by 1
  10. 2022Applied monocular reconstruction of parametric faces with domain engineeringcited by 1
  11. 2023Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Artcited by 1
  12. 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
4 more
  1. 2022Domain Engineering for Applied Monocular Reconstruction of Parametric Facescited by 0
  2. 2022Controllable Face Manipulation and UV Map Generation by Self-supervised Learningcited by 0
  3. 2023MUNCH: Modelling Unique 'N Controllable Headscited by 0
  4. 2025Heuristics for AI-driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centred Approachcited by 0