mlsanityData to 14 Oct 2026

Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

arXiv 2008.07132 ↗First posted 17 Aug 2020cs.CVcited by 19

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Abstract (arXiv)

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial parameters under a self-supervised learning paradigm. Instead of updating facial parameters iteratively at the input end of the renderer as suggested by previous methods, which are time-consuming, we introduce a facial parameter translator so that the creation can be done efficiently through a single forward propagation from the face embeddings to parameters, with a considerable 1000x computational speedup. Despite its high efficiency, the interactivity is preserved in our method where users are allowed to optionally fine-tune the facial parameters on our creation according to their needs. Our approach also shows better robustness than previous methods, especially for those photos with head-pose variance. Comparison results and ablation analysis on seven public face verification datasets suggest the effectiveness of our method.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Aug 2020.

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Citing papers per year: 2021: 2; 2022: 4; 2023: 6; 2024: 5; 2025: 2.

19 papers.

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  1. 2023TADA! Text to Animatable Digital Avatarscited by 110
  2. 2023FT2TF: First-Person Statement Text-To-Talking Face Generationcited by 26
  3. 2021MeInGame: Create a Game Character Face from a Single Portraitcited by 16
  4. 2023Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creationcited by 15
  5. 2022AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridgingcited by 10
  6. 2023ASM: Adaptive Skinning Model for High-Quality 3D Face Modelingcited by 6
  7. 2024Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characterscited by 6
  8. 2024StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priorscited by 4
  9. 2023SwiftAvatar: Efficient Auto-Creation of Parameterized Stylized Character on Arbitrary Avatar Enginescited by 3
  10. 2022Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Rendererscited by 2
  11. 2023Tag-based annotation creates better avatarscited by 2
  12. 2025Snapmoji: Instant Generation of Animatable Dual-Stylized Avatarscited by 2
7 more
  1. 2021Sphere Face Model:A 3D Morphable Model with Hypersphere Manifold Latent Spacecited by 1
  2. 2022ParGAN: Learning Real Parametrizable Transformationscited by 1
  3. 2024Democratizing the Creation of Animatable Facial Avatarscited by 1
  4. 2025EasyCraft: A Robust and Efficient Framework for Automatic Avatar Craftingcited by 1
  5. 2022Domain Engineering for Applied Monocular Reconstruction of Parametric Facescited by 0
  6. 2024"Benefit Game: Alien Seaweed Swarms" -- Real-time Gamification of Digital Seaweed Ecologycited by 0
  7. 2024Unsupervised Cross-Domain Regression for Fine-grained 3D Game Character Reconstructioncited by 0