Explorable Mesh Deformation Subspaces from Unstructured Generative Models
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Abstract (arXiv)
Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can, in principle, be used to explore potential variations starting from a set of input shapes. In practice, doing so can be problematic: latent spaces are high dimensional and hard to visualize, contain shapes that are not relevant to the input shapes, and linear paths through them often lead to sub-optimal shape transitions. Furthermore, one would ideally be able to explore variations in the original high-quality meshes used to train the generative model, not its lower-quality output geometry. In this paper, we present a method to explore variations among a given set of landmark shapes by constructing a mapping from an easily-navigable 2D exploration space to a subspace of a pre-trained generative model. We first describe how to find a mapping that spans the set of input landmark shapes and exhibits smooth variations between them. We then show how to turn the variations in this subspace into deformation fields, to transfer those variations to high-quality meshes for the landmark shapes. Our results show that our method can produce visually-pleasing and easily-navigable 2D exploration spaces for several different shape categories, especially as compared to prior work on learning deformation spaces for 3D shapes.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 30 of its 59 references that are in the map. First posted on arXiv 11 Oct 2023.
Builds on
30 of 59 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 3.
6 papers.
- 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
- 2024MeshUp: Multi-Target Mesh Deformation via Blended Score Distillationcited by 17
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformationcited by 14
- 2026NeuROK: Generative 4D Neural Object Kinematicscited by 3
- 2026Mat'ern Noise for Triangulation-Agnostic Flow Matching on Meshescited by 0
- 2026ARAPDiffusion: ARAP Regularization for Diffusion-Based Deformable Shape Space Learningcited by 0
- 2026ARAPDiffusion: ARAP Regularization for Diffusion-Based Deformable Shape Space Learning5 Jun 2026
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026Mat'ern Noise for Triangulation-Agnostic Flow Matching on Meshes19 May 2026
- 2025Geometry in Style: 3D Stylization via Surface Normal Deformation29 Mar 2025
- 2024MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation27 Aug 2024
- 2024Garment3DGen: 3D Garment Stylization and Texture Generation27 Mar 2024