mlsanityData to 14 Oct 2026

PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games

arXiv 2404.19721 ↗First posted 30 Apr 2024cs.AI cs.CLcited by 3

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Abstract (arXiv)

This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs). Distinct from prior applications of LLMs used for video game design, PANGeA innovates by not only generating game level data (which includes, but is not limited to, setting, key items, and non-playable characters (NPCs)), but by also fostering dynamic, free-form interactions between the player and the environment that align with the procedural game narrative. The NPCs generated by PANGeA are personality-biased and express traits from the Big 5 Personality Model in their generated responses. PANGeA addresses challenges behind ingesting free-form text input, which can prompt LLM responses beyond the scope of the game narrative. A novel validation system that uses the LLM's intelligence evaluates text input and aligns generated responses with the unfolding narrative. Making these interactions possible, PANGeA is supported by a server that hosts a custom memory system that supplies context for augmenting generated responses thus aligning them with the procedural narrative. For its broad application, the server has a REST interface enabling any game engine to integrate directly with PANGeA, as well as an LLM interface adaptable with local or private LLMs. PANGeA's ability to foster dynamic narrative generation by aligning responses with the procedural narrative is demonstrated through an empirical study and ablation test of two versions of a demo game. These are, a custom, browser-based GPT and a Unity demo. As the results show, PANGeA holds potential to assist game designers in using LLMs to generate narrative-consistent content even when provided varied and unpredictable, free-form text input.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 14 of its 39 references that are in the map. First posted on arXiv 30 Apr 2024.

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14 of 39 references.

References · 14

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  10. 2023Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights using Generative AIcited by 21
  11. 2020Baba is Y'all: Collaborative Mixed-Initiative Level Designcited by 20
  12. 2021Plug-and-Blend: A Framework for Controllable Story Generation with Blended Control Codescited by 19
2 more
  1. 2019Evaluation of a Recommender System for Assisting Novice Game Designerscited by 5
  2. 2022EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCscited by 2

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