MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose
Not on the map. Why?
Abstract (arXiv)
Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 54 of its 81 references that are in the map. First posted on arXiv 25 May 2022.
Builds on
54 of 81 references.
References · 54
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
- 2014Microsoft COCO: Common Objects in Contextcited by 17,498
- 2016Semi-Supervised Classification with Graph Convolutional Networkscited by 11,282
- 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,617
- 2017Graph Attention Networkscited by 8,854
- 2017Mask R-CNNcited by 7,259
- 2017Inductive Representation Learning on Large Graphscited by 6,284
- 2016Convolutional Neural Networks on Graphs with Fast Localized Spectral Filteringcited by 2,085
- 2017Modeling Relational Data with Graph Convolutional Networkscited by 1,684
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
38 more
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2019Heterogeneous Graph Attention Networkcited by 732
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
- 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
- 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 450
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2017A simple yet effective baseline for 3d human pose estimationcited by 401
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
- 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 267
- 2017Integral Human Pose Regressioncited by 255
- 2020DeeperGCN: All You Need to Train Deeper GCNscited by 249
- 2020Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Posecited by 248
- 2019Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognitioncited by 228
- 2018Learning to Estimate 3D Human Pose and Shape from a Single Color Imagecited by 226
- 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
- 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
- 2019Distribution-Aware Coordinate Representation for Human Pose Estimationcited by 165
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
- 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
- 2020Distilling Knowledge from Graph Convolutional Networkscited by 128
- 2017Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approachcited by 114
- 2021PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimationcited by 88
- 2019RepNet: Weakly Supervised Training of an Adversarial Reprojection Network for 3D Human Pose Estimationcited by 85
- 2020SMAP: Single-Shot Multi-Person Absolute 3D Pose Estimationcited by 52
- 2018PoseFix: Model-agnostic General Human Pose Refinement Networkcited by 47
- 2021Body Meshes as Pointscited by 45
- 2020HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimationcited by 44
- 2021Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Drivingcited by 39
- 2018ARBEE: Towards Automated Recognition of Bodily Expression of Emotion In the Wildcited by 34
- 2022BigDetection: A Large-scale Benchmark for Improved Object Detector Pre-trainingcited by 33
- 2021A Lightweight Graph Transformer Network for Human Mesh Reconstruction from 2D Human Posecited by 21
50 most cited of 54 All 54 (JSON)
Built on by
Citing papers per year: 2023: 2; 2024: 1.
3 papers.
- 2023Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotioncited by 12
- 2023GATOR: Graph-Aware Transformer with Motion-Disentangled Regression for Human Mesh Recovery from a 2D Posecited by 4
- 2024DuoSpaceNet: Leveraging Both Bird's-Eye-View and Perspective View Representations for 3D Object Detectioncited by 2
- 2024DuoSpaceNet: Leveraging Both Bird's-Eye-View and Perspective View Representations for 3D Object Detection17 May 2024
- 2023Unlocking the Emotional World of Visual Media: An Overview of the Science, Research, and Impact of Understanding Emotion25 Jul 2023
- 2023GATOR: Graph-Aware Transformer with Motion-Disentangled Regression for Human Mesh Recovery from a 2D Pose10 Mar 2023