mlsanityData to 7 Oct 2026

MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose

arXiv 2205.12583 ↗First posted 25 May 2022cs.CVcited by 3

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Abstract (arXiv)

Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 54 of its 81 references that are in the map. First posted on arXiv 25 May 2022.

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54 of 81 references.

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38 more
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