The AI Settlement Generation Challenge in Minecraft: First Year Report
Not on the map. Why?
Abstract (arXiv)
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 4 of its 48 references that are in the map. First posted on arXiv 27 Mar 2021.
Builds on
4 of 48 references.
References · 4
- 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
- 2019Organic Building Generation in Minecraftcited by 10
- 2019Generative Design in Minecraft: Chronicle Challengecited by 8
- 2018Data-driven Design: A Case for Maximalist Game Designcited by 1
Built on by
Citing papers per year: 2021: 2; 2022: 3; 2023: 4.
9 papers.
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learnedcited by 26
- 2021World-GAN: a Generative Model for Minecraft Worldscited by 14
- 2023Games for Artificial Intelligence Research: A Review and Perspectivescited by 14
- 2022Open-Ended Evolution for Minecraft Building Generationcited by 9
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generationcited by 5
- 2023MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worldscited by 5
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
- 2022Automated Isovist Computation for Minecraftcited by 2
- 2023Generating Redstone Style Cities in Minecraftcited by 2
- 2023MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds20 Dec 2023
- 2023Generating Redstone Style Cities in Minecraft19 Jul 2023
- 2023Games for Artificial Intelligence Research: A Review and Perspectives26 Apr 2023
- 2023Hierarchically Composing Level Generators for the Creation of Complex Structures3 Feb 2023
- 2022Open-Ended Evolution for Minecraft Building Generation7 Sep 2022
- 2022Automated Isovist Computation for Minecraft7 Apr 2022
- 2022MineRL Diamond 2021 Competition: Overview, Results, and Lessons Learned17 Feb 2022
- 2021Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation6 Jul 2021
- 2021World-GAN: a Generative Model for Minecraft Worlds18 Jun 2021