mlsanityData to 7 Oct 2026

The AI Settlement Generation Challenge in Minecraft: First Year Report

arXiv 2103.14950 ↗First posted 27 Mar 2021cs.AIcited by 9

Not on the map. Why?

Abstract (arXiv)

This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 4 of its 48 references that are in the map. First posted on arXiv 27 Mar 2021.

Builds on

4 of 48 references.

References · 4

  1. 2018Generative Design in Minecraft (GDMC), Settlement Generation Competitioncited by 22
  2. 2019Organic Building Generation in Minecraftcited by 10
  3. 2019Generative Design in Minecraft: Chronicle Challengecited by 8
  4. 2018Data-driven Design: A Case for Maximalist Game Designcited by 1

Built on by

Cited by year

Citing papers per year: 2021: 2; 2022: 3; 2023: 4.

9 papers.