Distilling Reinforcement Learning Tricks for Video Games
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Abstract (arXiv)
Reinforcement learning (RL) research focuses on general solutions that can be applied across different domains. This results in methods that RL practitioners can use in almost any domain. However, recent studies often lack the engineering steps ("tricks") which may be needed to effectively use RL, such as reward shaping, curriculum learning, and splitting a large task into smaller chunks. Such tricks are common, if not necessary, to achieve state-of-the-art results and win RL competitions. To ease the engineering efforts, we distill descriptions of tricks from state-of-the-art results and study how well these tricks can improve a standard deep Q-learning agent. The long-term goal of this work is to enable combining proven RL methods with domain-specific tricks by providing a unified software framework and accompanying insights in multiple domains.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 13 of its 23 references that are in the map. First posted on arXiv 1 Jul 2021.
Builds on
13 of 23 references.
References · 13
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 264
- 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 179
- 2016Playing FPS Games with Deep Reinforcement Learningcited by 95
- 2018ViZDoom Competitions: Playing Doom from Pixelscited by 51
- 2020Action Space Shaping in Deep Reinforcement Learningcited by 46
- 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
- 2016Learning to Act by Predicting the Futurecited by 36
- 2020Align-RUDDER: Learning From Few Demonstrations by Reward Redistributioncited by 36
- 2019The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priorscited by 26
- 2020Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learningcited by 18
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Citing papers per year: 2022: 1; 2023: 2.
3 papers.