Adventurer: Exploration with BiGAN for Deep Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Recent developments in deep reinforcement learning have been very successful in learning complex, previously intractable problems. Sample efficiency and local optimality, however, remain significant challenges. To address these challenges, novelty-driven exploration strategies have emerged and shown promising potential. Unfortunately, no single algorithm outperforms all others in all tasks and most of them struggle with tasks with high-dimensional and complex observations. In this work, we propose Adventurer, a novelty-driven exploration algorithm that is based on Bidirectional Generative Adversarial Networks (BiGAN), where BiGAN is trained to estimate state novelty. Intuitively, a generator that has been trained on the distribution of visited states should only be able to generate a state coming from the distribution of visited states. As a result, novel states using the generator to reconstruct input states from certain latent representations would lead to larger reconstruction errors. We show that BiGAN performs well in estimating state novelty for complex observations. This novelty estimation method can be combined with intrinsic-reward-based exploration. Our empirical results show that Adventurer produces competitive results on a range of popular benchmark tasks, including continuous robotic manipulation tasks (e.g. Mujoco robotics) and high-dimensional image-based tasks (e.g. Atari games).
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 51 references that are in the map. First posted on arXiv 24 Mar 2025.
Builds on
30 of 51 references.
References · 30
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18 more
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