Reinforcement Learning for Game-Theoretic Resource Allocation on Graphs
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Game-theoretic resource allocation on graphs (GRAG) involves two players competing over multiple steps to control nodes of interest on a graph, a problem modeled as a multi-step Colonel Blotto Game (MCBG). Finding optimal strategies is challenging due to the dynamic action space and structural constraints imposed by the graph. To address this, we formulate the MCBG as a Markov Decision Process (MDP) and apply Reinforcement Learning (RL) methods, specifically Deep Q-Network (DQN) and Proximal Policy Optimization (PPO). To enforce graph constraints, we introduce an action-displacement adjacency matrix that dynamically generates valid action sets at each step. We evaluate RL performance across a variety of graph structures and initial resource distributions, comparing against random, greedy, and learned RL policies. Experimental results show that both DQN and PPO consistently outperform baseline strategies and converge to a balanced 50% win rate when competing against the learned RL policy. Particularly, on asymmetric graphs, RL agents successfully exploit structural advantages and adapt their allocation strategies, even under disadvantageous initial resource distributions.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 23 of its 52 references that are in the map. First posted on arXiv 8 May 2025.
Builds on
23 of 52 references.
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11 more
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Citing papers per year: 2026: 1.
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- 2024G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
- 2025Graph Neural Networks, Deep Reinforcement Learning and Probabilistic Topic Modeling for Strategic Multiagent Settings
- 2024Graph Reinforcement Learning for Combinatorial Optimization: A Survey and Unifying Perspective
- 2025HGFormer: A Hierarchical Graph Transformer Framework for Two-Stage Colonel Blotto Games via Reinforcement Learning
- 2026RLGT: A reinforcement learning framework for extremal graph theory