A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
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Abstract (arXiv)
Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and OpenAI Five in Dota 2, MARL has proven capable of achieving superhuman performance across diverse game environments through techniques like self-play, supervised learning, and deep reinforcement learning. With its growing impact, a comprehensive review has become increasingly important in this field. This paper aims to provide a thorough examination of MARL's application from turn-based two-agent games to real-time multi-agent video games including popular genres such as Sports games, First-Person Shooter (FPS) games, Real-Time Strategy (RTS) games and Multiplayer Online Battle Arena (MOBA) games. We further analyze critical challenges posed by MARL in video games, including nonstationary, partial observability, sparse rewards, team coordination, and scalability, and highlight successful implementations in games like Rocket League, Minecraft, Quake III Arena, StarCraft II, Dota 2, Honor of Kings, etc. This paper offers insights into MARL in video game AI systems, proposes a novel method to estimate game complexity, and suggests future research directions to advance MARL and its applications in game development, inspiring further innovation in this rapidly evolving field.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 36 of its 88 references that are in the map. First posted on arXiv 3 Sep 2025.
Builds on
36 of 88 references.
References · 36
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24 more
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2018Distributed Prioritized Experience Replaycited by 269
- 2018Human-level performance in first-person multiplayer games with population-based deep reinforcement learningcited by 264
- 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 215
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- 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
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- 2018Hierarchical Macro Strategy Model for MOBA Game AIcited by 12
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Built on by
Citing papers per year: 2025: 4; 2026: 5.
9 papers.
- 2025Latent Collaboration in Multi-Agent Systemscited by 73
- 2025EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systemscited by 37
- 2025MindDrive: A Vision-Language-Action Model for Autonomous Driving via Online Reinforcement Learningcited by 25
- 2026MASPO: Joint Prompt Optimization for LLM-based Multi-Agent Systemscited by 7
- 2025PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Trainingcited by 1
- 2026Integrating Lagrangian Neural Networks into the Dyna Framework for Reinforcement Learningcited by 1
- 2026Learning to Play Blackjack: A Curriculum Learning Perspectivecited by 0
- 2026Multi-objective Reinforcement Learning With Augmented States Requires Rewards After Deploymentcited by 0
- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learningcited by 0
- 2026Chess on Ice: Curling Tactical Decision-Making via Backward Induction and Deep Reinforcement Learning3 Aug 2026
- 2026MASPO: Joint Prompt Optimization for LLM-based Multi-Agent Systems7 May 2026
- 2026Multi-objective Reinforcement Learning With Augmented States Requires Rewards After Deployment17 Apr 2026
- 2026Learning to Play Blackjack: A Curriculum Learning Perspective31 Mar 2026
- 2026Integrating Lagrangian Neural Networks into the Dyna Framework for Reinforcement Learning9 Mar 2026
- 2025MindDrive: A Vision-Language-Action Model for Autonomous Driving via Online Reinforcement Learning15 Dec 2025
- 2025Latent Collaboration in Multi-Agent Systems25 Nov 2025
- 2025EvoTest: Evolutionary Test-Time Learning for Self-Improving Agentic Systems15 Oct 2025
- 2025PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Training7 Sep 2025
Similar, not cited
Close in wording, no citation either way
- 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
- 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
- 2026MARL-BattleGrounds: A Novel JAX-native Benchmark for Heterogeneous and Competitive Multi-agent RL
- 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making
- 2024A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning ↗
- 2019Hierarchical Reinforcement Learning for Multi-agent MOBA Game
- 2024A Survey on Self-play Methods in Reinforcement Learning
- 2025StarCraft+: Benchmarking Multi-agent Algorithms in Adversary Paradigm