mlsanityData to 14 Oct 2026

A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games

arXiv 2509.03682 ↗First posted 3 Sep 2025cs.LGcited by 9

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Abstract (arXiv)

Recent advancements in multi-agent reinforcement learning (MARL) have demonstrated its application potential in modern games. Beginning with foundational work and progressing to landmark achievements such as AlphaStar in StarCraft II and OpenAI Five in Dota 2, MARL has proven capable of achieving superhuman performance across diverse game environments through techniques like self-play, supervised learning, and deep reinforcement learning. With its growing impact, a comprehensive review has become increasingly important in this field. This paper aims to provide a thorough examination of MARL's application from turn-based two-agent games to real-time multi-agent video games including popular genres such as Sports games, First-Person Shooter (FPS) games, Real-Time Strategy (RTS) games and Multiplayer Online Battle Arena (MOBA) games. We further analyze critical challenges posed by MARL in video games, including nonstationary, partial observability, sparse rewards, team coordination, and scalability, and highlight successful implementations in games like Rocket League, Minecraft, Quake III Arena, StarCraft II, Dota 2, Honor of Kings, etc. This paper offers insights into MARL in video game AI systems, proposes a novel method to estimate game complexity, and suggests future research directions to advance MARL and its applications in game development, inspiring further innovation in this rapidly evolving field.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 36 of its 88 references that are in the map. First posted on arXiv 3 Sep 2025.

Builds on

36 of 88 references.

References · 36

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24 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 5.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
  2. 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
  3. 2026MARL-BattleGrounds: A Novel JAX-native Benchmark for Heterogeneous and Competitive Multi-agent RL
  4. 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making
  5. 2024A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning ↗
  6. 2019Hierarchical Reinforcement Learning for Multi-agent MOBA Game
  7. 2024A Survey on Self-play Methods in Reinforcement Learning
  8. 2025StarCraft+: Benchmarking Multi-agent Algorithms in Adversary Paradigm