Centralized control for multi-agent RL in a complex Real-Time-Strategy game
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Abstract (arXiv)
Multi-agent Reinforcement learning (MARL) studies the behaviour of multiple learning agents that coexist in a shared environment. MARL is more challenging than single-agent RL because it involves more complex learning dynamics: the observations and rewards of each agent are functions of all other agents. In the context of MARL, Real-Time Strategy (RTS) games represent very challenging environments where multiple players interact simultaneously and control many units of different natures all at once. In fact, RTS games are so challenging for the current RL methods, that just being able to tackle them with RL is interesting. This project provides the end-to-end experience of applying RL in the Lux AI v2 Kaggle competition, where competitors design agents to control variable-sized fleets of units and tackle a multi-variable optimization, resource gathering, and allocation problem in a 1v1 scenario against other competitors. We use a centralized approach for training the RL agents, and report multiple design decisions along the process. We provide the source code of the project: https://github.com/roger-creus/centralized-control-lux.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 15 of its 26 references that are in the map. First posted on arXiv 25 Apr 2023.
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References · 15
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- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
- 2023Emergent collective intelligence from massive-agent cooperation and competitioncited by 3
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