mlsanityData to 7 Oct 2026

CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement Learning

arXiv 2203.08412 ↗First posted 16 Mar 2022cs.MA cs.LGcited by 7

Not on the map. Why?

Abstract (arXiv)

Due to the partial observability and communication constraints in many multi-agent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network, while the learning of individual Q-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individual Q-values conditioned on global observation, while the student model utilizes the partial observations to approximate the Q-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set of StarCraft II micromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 30 of its 48 references that are in the map. First posted on arXiv 16 Mar 2022.

Builds on

30 of 48 references.

References · 30

  1. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  2. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  3. 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
  4. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  5. 2016Sequence-Level Knowledge Distillationcited by 761
  6. 2017Counterfactual Multi-Agent Policy Gradientscited by 733
  7. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 697
  8. 2019The StarCraft Multi-Agent Challengecited by 589
  9. 2019Improved Knowledge Distillation via Teacher Assistantcited by 567
  10. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 561
  11. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 490
  12. 2015Policy Distillationcited by 414
18 more
  1. 2019QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learningcited by 372
  2. 2016Learning Multiagent Communication with Backpropagationcited by 355
  3. 2020Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?cited by 281
  4. 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 267
  5. 2020Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 197
  6. 2019MAVEN: Multi-Agent Variational Explorationcited by 181
  7. 2021Trust Region Policy Optimisation in Multi-Agent Reinforcement Learningcited by 180
  8. 2018A Survey and Critique of Multiagent Deep Reinforcement Learningcited by 173
  9. 2021Towards Understanding Knowledge Distillationcited by 158
  10. 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 150
  11. 2019A Review of Cooperative Multi-Agent Deep Reinforcement Learningcited by 147
  12. 2020Off-Policy Multi-Agent Decomposed Policy Gradientscited by 97
  13. 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 93
  14. 2020Qatten: A General Framework for Cooperative Multiagent Reinforcement Learningcited by 81
  15. 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
  16. 2017Guided Deep Reinforcement Learning for Swarm Systemscited by 44
  17. 2018Learning with privileged information via adversarial discriminative modality distillationcited by 30
  18. 2020Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Searchcited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 3.

7 papers.