Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain
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Abstract (arXiv)
Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 28 Jan 2024.
Builds on
27 of 44 references.
References · 27
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15 more
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- 2021Collaborating with Humans without Human Datacited by 139
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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
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- 2024Position: Towards Bidirectional Human-AI Alignmentcited by 15
- 2025Characterizing LLM-driven Social Network: The Chirper.ai Casecited by 9
- 2026Turning Intent into Specifications: A Benchmark and an Interactive User-Assistant Agentcited by 0
- 2026Turning Intent into Specifications: A Benchmark and an Interactive User-Assistant Agent13 May 2026
- 2025LLM-Based Human-Agent Collaboration and Interaction Systems: A Survey1 May 2025
- 2025Characterizing LLM-driven Social Network: The Chirper.ai Case14 Apr 2025
- 2024Position: Towards Bidirectional Human-AI Alignment13 Jun 2024