mlsanityData to 7 Oct 2026

Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

arXiv 2401.16444 ↗First posted 28 Jan 2024cs.HC cs.AIcited by 4

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Abstract (arXiv)

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 28 Jan 2024.

Builds on

27 of 44 references.

References · 27

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15 more
  1. 2019Mastering Complex Control in MOBA Games with Deep Reinforcement Learningcited by 150
  2. 2021Collaborating with Humans without Human Datacited by 139
  3. 2020Towards Playing Full MOBA Games with Deep Reinforcement Learningcited by 78
  4. 2017Cooperating with Machinescited by 39
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  8. 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 27
  9. 2021Evaluating the Robustness of Collaborative Agentscited by 25
  10. 2021Quantifying the effects of environment and population diversity in multi-agent reinforcement learningcited by 21
  11. 2020Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kingscited by 18
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  15. 2023Towards Effective and Interpretable Human-Agent Collaboration in MOBA Games: A Communication Perspectivecited by 5

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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.

4 papers.