mlsanityData to 14 Oct 2026

Grouped Satisficing Paths in Pure Strategy Games: a Topological Perspective

arXiv 2509.23157 ↗First posted 27 Sep 2025cs.GT cs.LG cs.MAcited by 0

Not on the map. Why?

Abstract (arXiv)

In game theory and multi-agent reinforcement learning (MARL), each agent selects a strategy, interacts with the environment and other agents, and subsequently updates its strategy based on the received payoff. This process generates a sequence of joint strategies (st)t ≥ 0, where st represents the strategy profile of all agents at time step t. A widely adopted principle in MARL algorithms is "win-stay, lose-shift", which dictates that an agent retains its current strategy if it achieves the best response. This principle exhibits a fixed-point property when the joint strategy has become an equilibrium. The sequence of joint strategies under this principle is referred to as a satisficing path, a concept first introduced in [40] and explored in the context of N-player games in [39]. A fundamental question arises regarding this principle: Under what conditions does every initial joint strategy s admit a finite-length satisficing path (st)0 ≤ t ≤ T where s0=s and sT is an equilibrium? This paper establishes a sufficient condition for such a property, and demonstrates that any finite-state Markov game, as well as any N-player game, guarantees the existence of a finite-length satisficing path from an arbitrary initial strategy to some equilibrium. These results provide a stronger theoretical foundation for the design of MARL algorithms.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 41 references that are in the map. First posted on arXiv 27 Sep 2025.

Builds on

12 of 41 references.

References · 12

  1. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
  2. 2014A Survey of Multi-Objective Sequential Decision-Makingcited by 242
  3. 2021Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibriumcited by 51
  4. 2020No-regret learning and mixed Nash equilibria: They do not mixcited by 50
  5. 2015Decentralized Q-Learning for Stochastic Teams and Gamescited by 35
  6. 2013Nash Convergence of Gradient Dynamics in Iterated General-Sum Gamescited by 18
  7. 2022Two-Scale Gradient Descent Ascent Dynamics Finds Mixed Nash Equilibria of Continuous Games: A Mean-Field Perspectivecited by 13
  8. 2022Fictitious Play in Markov Games with Single Controllercited by 10
  9. 2021Satisficing Paths and Independent Multi-Agent Reinforcement Learning in Stochastic Gamescited by 9
  10. 2016Distributed Inertial Best-Response Dynamicscited by 3
  11. 2022On the Global Convergence of Stochastic Fictitious Play in Stochastic Games with Turn-based Controllerscited by 3
  12. 2024Paths to Equilibrium in Gamescited by 1

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2024Cooperative Reward Shaping for Multi-Agent Pathfinding
  2. 2024Topological Foundations of Reinforcement Learning
  3. 2022Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning
  4. 2024Cooperative Path Planning with Asynchronous Multiagent Reinforcement Learning
  5. 2025Multi-Agent Reinforcement Learning for Deadlock Handling among Autonomous Mobile Robots ↗
  6. 2024Ensembling Prioritized Hybrid Policies for Multi-agent Pathfinding
  7. 2024Scaling Team Coordination on Graphs with Reinforcement Learning
  8. 2025Scalable and Reliable Multi-agent Reinforcement Learning for Traffic Assignment