mlsanityData to 7 Oct 2026

Mean-Field Reinforcement Learning without Synchrony

arXiv 2602.18026 ↗First posted 20 Feb 2026cs.MA cs.AI cs.LGcited by 1

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Abstract (arXiv)

Mean-field reinforcement learning (MF-RL) scales multi-agent RL to large populations by reducing each agent's dependence on others to a single summary statistic -- the mean action. However, this reduction requires every agent to act at every time step; when some agents are idle, the mean action is simply undefined. Addressing asynchrony therefore requires a different summary statistic -- one that remains defined regardless of which agents act. The population distribution μ ∈ Delta(O) -- the fraction of agents at each observation -- satisfies this requirement: its dimension is independent of N, and under exchangeability it fully determines each agent's reward and transition. Existing MF-RL theory, however, is built on the mean action and does not extend to μ. We therefore construct the Temporal Mean Field (TMF) framework around the population distribution μ from scratch, covering the full spectrum from fully synchronous to purely sequential decision-making within a single theory. We prove existence and uniqueness of TMF equilibria, establish an O(1/√N) finite-population approximation bound that holds regardless of how many agents act per step, and prove convergence of a policy gradient algorithm (TMF-PG) to the unique equilibrium. Experiments on a resource selection game and a dynamic queueing game confirm that TMF-PG achieves near-identical performance whether one agent or all N act per step, with approximation error decaying at the predicted O(1/√N) rate.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 11 of its 21 references that are in the map. First posted on arXiv 20 Feb 2026.

Builds on

11 of 21 references.

References · 11

  1. 2018Mean Field Multi-Agent Reinforcement Learningcited by 202
  2. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
  3. 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
  4. 2020Multi Type Mean Field Reinforcement Learningcited by 25
  5. 2019Linear-Quadratic Mean-Field Reinforcement Learning: Convergence of Policy Gradient Methodscited by 24
  6. 2020Macro-Action-Based Deep Multi-Agent Reinforcement Learningcited by 18
  7. 2024When is Mean-Field Reinforcement Learning Tractable and Relevant?cited by 6
  8. 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithmcited by 5
  9. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  10. 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approachcited by 3
  11. 2018On the convergence of closed-loop Nash equilibria to the mean field game limitcited by 2

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