3d human motion generation from the text via gesture action classification and the autoregressive model
Not on the map. Why?
Abstract (arXiv)
In this paper, a deep learning-based model for 3D human motion generation from the text is proposed via gesture action classification and an autoregressive model. The model focuses on generating special gestures that express human thinking, such as waving and nodding. To achieve the goal, the proposed method predicts expression from the sentences using a text classification model based on a pretrained language model and generates gestures using the gate recurrent unit-based autoregressive model. Especially, we proposed the loss for the embedding space for restoring raw motions and generating intermediate motions well. Moreover, the novel data augmentation method and stop token are proposed to generate variable length motions. To evaluate the text classification model and 3D human motion generation model, a gesture action classification dataset and action-based gesture dataset are collected. With several experiments, the proposed method successfully generates perceptually natural and realistic 3D human motion from the text. Moreover, we verified the effectiveness of the proposed method using a public-available action recognition dataset to evaluate cross-dataset generalization performance.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 26 references that are in the map. First posted on arXiv 18 Nov 2022.
Builds on
20 of 26 references.
References · 20
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2020Language Models are Few-Shot Learnerscited by 32,199
- 2015FaceNet: A Unified Embedding for Face Recognition and Clusteringcited by 2,833
- 2019ALBERT: A Lite BERT for Self-supervised Learning of Language Representationscited by 2,772
- 2017Natural TTS Synthesis by Conditioning WaveNet on Mel Spectrogram Predictionscited by 800
- 2020FastSpeech 2: Fast and High-Quality End-to-End Text to Speechcited by 710
- 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
- 2017Tacotron: Towards End-to-End Speech Synthesiscited by 487
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2019An Evaluation Dataset for Intent Classification and Out-of-Scope Predictioncited by 378
- 2017On human motion prediction using recurrent neural networkscited by 336
8 more
- 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 199
- 2019BERT for Joint Intent Classification and Slot Fillingcited by 195
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
- 2017Deep Video Generation, Prediction and Completion of Human Action Sequencescited by 50
- 2019Learning Diverse Stochastic Human-Action Generators by Learning Smooth Latent Transitionscited by 45
- 2020Structure-Aware Human-Action Generationcited by 28
- 2020GlocalNet: Class-aware Long-term Human Motion Synthesiscited by 10
- 2018Self-Adversarially Learned Bayesian Samplingcited by 8
Built on by
Citing papers per year: 2023: 1.
1 paper.