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Inherently Explainable Reinforcement Learning in Natural Language

arXiv 2112.08907 ↗First posted 16 Dec 2021cs.HC cs.AI cs.CLcited by 16

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Abstract (arXiv)

We focus on the task of creating a reinforcement learning agent that is inherently explainable -- with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce causal explanations. This Hierarchically Explainable Reinforcement Learning agent (HEX-RL), operates in Interactive Fictions, text-based game environments in which an agent perceives and acts upon the world using textual natural language. These games are usually structured as puzzles or quests with long-term dependencies in which an agent must complete a sequence of actions to succeed -- providing ideal environments in which to test an agent's ability to explain its actions. Our agent is designed to treat explainability as a first-class citizen, using an extracted symbolic knowledge graph-based state representation coupled with a Hierarchical Graph Attention mechanism that points to the facts in the internal graph representation that most influenced the choice of actions. Experiments show that this agent provides significantly improved explanations over strong baselines, as rated by human participants generally unfamiliar with the environment, while also matching state-of-the-art task performance.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 16 Dec 2021.

Builds on

26 of 40 references.

References · 26

  1. 2017Graph Attention Networkscited by 8,854
  2. 2019ALBERT: A Lite BERT for Self-supervised Learning of Language Representationscited by 2,772
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2018Know What You Don't Know: Unanswerable Questions for SQuADcited by 1,538
  5. 2015Show, Attend and Tell: Neural Image Caption Generation with Visual Attentioncited by 1,421
  6. 2015Policy Distillationcited by 414
  7. 2017Residual Attention Network for Image Classificationcited by 385
  8. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  9. 2016Image Captioning with Semantic Attentioncited by 260
  10. 2018Programmatically Interpretable Reinforcement Learningcited by 192
  11. 2019Explainable Reinforcement Learning Through a Causal Lenscited by 177
  12. 2019Interactive Fiction Games: A Colossal Adventurecited by 165
14 more
  1. 2021Teach Me to Explain: A Review of Datasets for Explainable Natural Language Processingcited by 126
  2. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
  3. 2019Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptionscited by 81
  4. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  5. 2017Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learningcited by 77
  6. 2018Learn What Not to Learn: Action Elimination with Deep Reinforcement Learningcited by 77
  7. 2016Graying the black box: Understanding DQNscited by 68
  8. 2018Toward Interpretable Deep Reinforcement Learning with Linear Model U-Treescited by 65
  9. 2020Learning Dynamic Belief Graphs to Generalize on Text-Based Gamescited by 49
  10. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
  11. 2020Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Gamescited by 22
  12. 2016Particle Swarm Optimization for Generating Interpretable Fuzzy Reinforcement Learning Policiescited by 19
  13. 2020Deploying Lifelong Open-Domain Dialogue Learningcited by 17
  14. 2020Enhancing Text-based Reinforcement Learning Agents with Commonsense Knowledgecited by 16

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Citing papers per year: 2022: 4; 2023: 7; 2024: 2; 2025: 3.

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