mlsanityData to 14 Oct 2026

Revisiting the Roles of "Text" in Text Games

arXiv 2210.08384 ↗First posted 15 Oct 2022cs.CL cs.LGcited by 2

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Abstract (arXiv)

Text games present opportunities for natural language understanding (NLU) methods to tackle reinforcement learning (RL) challenges. However, recent work has questioned the necessity of NLU by showing random text hashes could perform decently. In this paper, we pursue a fine-grained investigation into the roles of text in the face of different RL challenges, and reconcile that semantic and non-semantic language representations could be complementary rather than contrasting. Concretely, we propose a simple scheme to extract relevant contextual information into an approximate state hash as extra input for an RNN-based text agent. Such a lightweight plug-in achieves competitive performance with state-of-the-art text agents using advanced NLU techniques such as knowledge graph and passage retrieval, suggesting non-NLU methods might suffice to tackle the challenge of partial observability. However, if we remove RNN encoders and use approximate or even ground-truth state hash alone, the model performs miserably, which confirms the importance of semantic function approximation to tackle the challenge of combinatorially large observation and action spaces. Our findings and analysis provide new insights for designing better text game task setups and agents.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 12 of its 15 references that are in the map. First posted on arXiv 15 Oct 2022.

Builds on

12 of 15 references.

References · 12

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,304
  3. 2018TextWorld: A Learning Environment for Text-based Gamescited by 310
  4. 2016Bidirectional Attention Flow for Machine Comprehensioncited by 278
  5. 2019Interactive Fiction Games: A Colossal Adventurecited by 168
  6. 2020Keep CALM and Explore: Language Models for Action Generation in Text-based Gamescited by 108
  7. 2015Deep Reinforcement Learning with a Natural Language Action Spacecited by 88
  8. 2020Graph Constrained Reinforcement Learning for Natural Language Action Spacescited by 80
  9. 2015Language Understanding for Text-based Games Using Deep Reinforcement Learningcited by 71
  10. 2020How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worldscited by 38
  11. 2020Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learningcited by 27
  12. 2021Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agentscited by 20

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Citing papers per year: 2023: 1; 2024: 1.

2 papers.