Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning
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Abstract (arXiv)
Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate quadruped locomotion on flat elastic terrain that consists of a matrix of tiles moving up and down passively when pushed by the robot's feet. A trained robot with 55cm base length can walk on terrain that can sink up to 5cm. We propose a set of observation and reward terms that enable this locomotion; in which we found that it is crucial to include the end-effector history and end-effector velocity terms into observation. We show the effectiveness of our method by training the robot with various terrain conditions.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 26 of its 35 references that are in the map. First posted on arXiv 7 Jul 2021.
Builds on
26 of 35 references.
References · 26
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14 more
- 2018Learning Symmetric and Low-energy Locomotioncited by 61
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
- 2018Feedback Control For Cassie With Deep Reinforcement Learningcited by 45
- 2019Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement Learningcited by 32
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- 2017Whole-Body Nonlinear Model Predictive Control Through Contacts for Quadrupedscited by 20
- 2020Circus ANYmal: A Quadruped Learning Dexterous Manipulation with Its Limbscited by 16
- 2019Training in Task Space to Speed Up and Guide Reinforcement Learningcited by 7
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- 2019STANCE: Locomotion Adaptation over Soft Terraincited by 4
- 2020Dynamic Legged Manipulation of a Ball Through Multi-Contact Optimizationcited by 4
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- 2020Dynamics and Domain Randomized Gait Modulation with Bezier Curves for Sim-to-Real Legged Locomotioncited by 3
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Citing papers per year: 2023: 1; 2024: 0; 2025: 1.
2 papers.