Learning to Brachiate via Simplified Model Imitation
Not on the map. Why?
Abstract (arXiv)
Brachiation is the primary form of locomotion for gibbons and siamangs, in which these primates swing from tree limb to tree limb using only their arms. It is challenging to control because of the limited control authority, the required advance planning, and the precision of the required grasps. We present a novel approach to this problem using reinforcement learning, and as demonstrated on a finger-less 14-link planar model that learns to brachiate across challenging handhold sequences. Key to our method is the use of a simplified model, a point mass with a virtual arm, for which we first learn a policy that can brachiate across handhold sequences with a prescribed order. This facilitates the learning of the policy for the full model, for which it provides guidance by providing an overall center-of-mass trajectory to imitate, as well as for the timing of the holds. Lastly, the simplified model can also readily be used for planning suitable sequences of handholds in a given environment. Our results demonstrate brachiation motions with a variety of durations for the flight and hold phases, as well as emergent extra back-and-forth swings when this proves useful. The system is evaluated with a variety of ablations. The method enables future work towards more general 3D brachiation, as well as using simplified model imitation in other settings.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 14 of its 43 references that are in the map. First posted on arXiv 8 May 2022.
Builds on
14 of 43 references.
References · 14
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2018Neural probabilistic motor primitives for humanoid controlcited by 97
- 2020RLOC: Terrain-Aware Legged Locomotion using Reinforcement Learning and Optimal Controlcited by 59
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 40
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 25
- 2020Learning Spring Mass Locomotion: Guiding Policies with a Reduced-Order Modelcited by 15
- 2020CARL: Controllable Agent with Reinforcement Learning for Quadruped Locomotioncited by 7
Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 1; 2025: 2; 2026: 2.
9 papers.
- 2024Privileged Sensing Scaffolds Reinforcement Learningcited by 19
- 2023Benchmarking Potential Based Rewards for Learning Humanoid Locomotioncited by 15
- 2022GriddlyJS: A Web IDE for Reinforcement Learningcited by 4
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motionscited by 2
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policycited by 1
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environmentscited by 0
- 2025Reduced-Order Model-Guided Reinforcement Learning for Demonstration-Free Humanoid Locomotioncited by 0
- 2026Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learningcited by 0
- 2026Task-Space Imitation Guidance for Efficient Reinforcement Learningcited by 0
- 2026Task-Space Imitation Guidance for Efficient Reinforcement Learning5 Oct 2026
- 2026Robust Brachiation on a Life-Sized Dual-Arm Robot Using Waypoint-Guided Reinforcement Learning18 Aug 2026
- 2025Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions9 Dec 2025
- 2025Reduced-Order Model-Guided Reinforcement Learning for Demonstration-Free Humanoid Locomotion23 Sep 2025
- 2024Privileged Sensing Scaffolds Reinforcement Learning23 May 2024
- 2023Adaptive Tracking of a Single-Rigid-Body Character in Various Environments14 Aug 2023
- 2023Benchmarking Potential Based Rewards for Learning Humanoid Locomotion19 Jul 2023
- 2023GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy14 Jun 2023
- 2022GriddlyJS: A Web IDE for Reinforcement Learning13 Jul 2022