Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Reinforcement Learning from Human feedback (RLHF) has become a powerful tool to fine-tune or train agentic machine learning models. Similar to how humans interact in social contexts, we can use many types of feedback to communicate our preferences, intentions, and knowledge to an RL agent. However, applications of human feedback in RL are often limited in scope and disregard human factors. In this work, we bridge the gap between machine learning and human-computer interaction efforts by developing a shared understanding of human feedback in interactive learning scenarios. We first introduce a taxonomy of feedback types for reward-based learning from human feedback based on nine key dimensions. Our taxonomy allows for unifying human-centered, interface-centered, and model-centered aspects. In addition, we identify seven quality metrics of human feedback influencing both the human ability to express feedback and the agent's ability to learn from the feedback. Based on the feedback taxonomy and quality criteria, we derive requirements and design choices for systems learning from human feedback. We relate these requirements and design choices to existing work in interactive machine learning. In the process, we identify gaps in existing work and future research opportunities. We call for interdisciplinary collaboration to harness the full potential of reinforcement learning with data-driven co-adaptive modeling and varied interaction mechanics.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 55 of its 224 references that are in the map. First posted on arXiv 18 Nov 2024.
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38 more
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- 2024Disentangling Length from Quality in Direct Preference Optimizationcited by 194
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- 2023Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHFcited by 125
- 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 122
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- 2022Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interactioncited by 18
- 2018An Atari Model Zoo for Analyzing, Visualizing, and Comparing Deep Reinforcement Learning Agentscited by 15
- 2023RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedbackcited by 15
- 2021Choice Set Misspecification in Reward Inferencecited by 13
- 2023Breadcrumbs to the Goal: Goal-Conditioned Exploration from Human-in-the-Loop Feedbackcited by 13
- 2018Active Inverse Reward Designcited by 12
- 2017Guiding Reinforcement Learning Exploration Using Natural Languagecited by 10
- 2018APRIL: Interactively Learning to Summarise by Combining Active Preference Learning and Reinforcement Learningcited by 9
- 2017Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worldscited by 8
- 2022Time-Efficient Reward Learning via Visually Assisted Cluster Rankingcited by 8
- 2016Face valuing: Training user interfaces with facial expressions and reinforcement learningcited by 6
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- 2024ExTraCT -- Explainable Trajectory Corrections from language inputs using Textual description of featurescited by 5
- 2021Learning What To Do by Simulating the Pastcited by 4
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