Emotion-Agent: Unsupervised Deep Reinforcement Learning with Distribution-Prototype Reward for Continuous Emotional EEG Analysis
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Abstract (arXiv)
Continuous electroencephalography (EEG) signals are widely used in affective brain-computer interface (aBCI) applications. However, not all continuously collected EEG signals are relevant or meaningful to the task at hand (e.g., wondering thoughts). On the other hand, manually labeling the relevant parts is nearly impossible due to varying engagement patterns across different tasks and individuals. Therefore, effectively and efficiently identifying the important parts from continuous EEG recordings is crucial for downstream BCI tasks, as it directly impacts the accuracy and reliability of the results. In this paper, we propose a novel unsupervised deep reinforcement learning framework, called Emotion-Agent, to automatically identify relevant and informative emotional moments from continuous EEG signals. Specifically, Emotion-Agent involves unsupervised deep reinforcement learning combined with a heuristic algorithm. We first use the heuristic algorithm to perform an initial global search and form prototype representations of the EEG signals, which facilitates the efficient exploration of the signal space and identify potential regions of interest. Then, we design distribution-prototype reward functions to estimate the interactions between samples and prototypes, ensuring that the identified parts are both relevant and representative of the underlying emotional states. Emotion-Agent is trained using Proximal Policy Optimization (PPO) to achieve stable and efficient convergence. Our experiments compare the performance with and without Emotion-Agent. The results demonstrate that selecting relevant and informative emotional parts before inputting them into downstream tasks enhances the accuracy and reliability of aBCI applications.
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References · 13
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- 2021EEGFuseNet: Hybrid Unsupervised Deep Feature Characterization and Fusion for High-Dimensional EEG with An Application to Emotion Recognitioncited by 15
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