mlsanityData to 14 Oct 2026

PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling

arXiv 2404.13423 ↗First posted 20 Apr 2024cs.LGcited by 3

On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF

also in 1 more
Abstract (arXiv)

In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50% success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 25 of its 44 references that are in the map. First posted on arXiv 20 Apr 2024.

Builds on

25 of 44 references.

Closest ancestors · 4

Same direction, newest first

  1. 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
  2. 2020Weak Human Preference Supervision For Deep Reinforcement Learning25 Jul
  3. 2018Reward learning from human preferences and demonstrations in Atari15 Nov
  4. 2017Deep reinforcement learning from human preferences12 Jun

Other references · 21

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  2. 2015Continuous control with deep reinforcement learningcited by 3,407
  3. 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
  4. 2017Hindsight Experience Replaycited by 1,136
  5. 2015End-to-End Training of Deep Visuomotor Policiescited by 875
  6. 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
  7. 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
  8. 2018Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Reviewcited by 482
  9. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
  10. 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 384
  11. 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 340
  12. 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 337
9 more
  1. 2018Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learningcited by 204
  2. 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 134
  3. 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 123
  4. 2018Near-Optimal Representation Learning for Hierarchical Reinforcement Learningcited by 110
  5. 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 78
  6. 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 68
  7. 2021Accelerating Robotic Reinforcement Learning via Parameterized Action Primitivescited by 65
  8. 2017When Waiting is not an Option : Learning Options with a Deliberation Costcited by 58
  9. 2017Learnings Options End-to-End for Continuous Action Taskscited by 24

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Cited by year

Citing papers per year: 2024: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning
  2. 2023Deep Reinforcement Learning from Hierarchical Preference Design
  3. 2026On Preference Coverage Collapse from Hindsight Relabeling in Multi-Objective Reinforcement Learning
  4. 2024Efficient Preference-based Reinforcement Learning via Aligned Experience Estimation
  5. 2018Hierarchical Imitation and Reinforcement Learning
  6. 2026Learning in Context, Guided by Choice: A Reward-Free Paradigm for Reinforcement Learning with Transformers
  7. 2022Rewards Encoding Environment Dynamics Improves Preference-based Reinforcement Learning
  8. 2024Binary Reward Labeling: Bridging Offline Preference and Reward-Based Reinforcement Learning