PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
In this work, we introduce PIPER: Primitive-Informed Preference-based Hierarchical reinforcement learning via Hindsight Relabeling, a novel approach that leverages preference-based learning to learn a reward model, and subsequently uses this reward model to relabel higher-level replay buffers. Since this reward is unaffected by lower primitive behavior, our relabeling-based approach is able to mitigate non-stationarity, which is common in existing hierarchical approaches, and demonstrates impressive performance across a range of challenging sparse-reward tasks. Since obtaining human feedback is typically impractical, we propose to replace the human-in-the-loop approach with our primitive-in-the-loop approach, which generates feedback using sparse rewards provided by the environment. Moreover, in order to prevent infeasible subgoal prediction and avoid degenerate solutions, we propose primitive-informed regularization that conditions higher-level policies to generate feasible subgoals for lower-level policies. We perform extensive experiments to show that PIPER mitigates non-stationarity in hierarchical reinforcement learning and achieves greater than 50% success rates in challenging, sparse-reward robotic environments, where most other baselines fail to achieve any significant progress.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 25 of its 44 references that are in the map. First posted on arXiv 20 Apr 2024.
Builds on
25 of 44 references.
Closest ancestors · 4
Same direction, newest first
- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training9 Jun
- 2020Weak Human Preference Supervision For Deep Reinforcement Learning25 Jul
- 2018Reward learning from human preferences and demonstrations in Atari15 Nov
- 2017Deep reinforcement learning from human preferences12 Jun
Other references · 21
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2017Hindsight Experience Replaycited by 1,136
- 2015End-to-End Training of Deep Visuomotor Policiescited by 875
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 715
- 2018Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Reviewcited by 482
- 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 384
- 2017Overcoming Exploration in Reinforcement Learning with Demonstrationscited by 340
- 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 337
9 more
- 2018Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learningcited by 204
- 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 134
- 2017Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spacescited by 123
- 2018Near-Optimal Representation Learning for Hierarchical Reinforcement Learningcited by 110
- 2021Augmenting Reinforcement Learning with Behavior Primitives for Diverse Manipulation Taskscited by 78
- 2019Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?cited by 68
- 2021Accelerating Robotic Reinforcement Learning via Parameterized Action Primitivescited by 65
- 2017When Waiting is not an Option : Learning Options with a Deliberation Costcited by 58
- 2017Learnings Options End-to-End for Continuous Action Taskscited by 24
Built on by
Citing papers per year: 2024: 3.
3 papers.
Similar, not cited
Close in wording, no citation either way
- 2023PEAR: Primitive Enabled Adaptive Relabeling for Boosting Hierarchical Reinforcement Learning
- 2023Deep Reinforcement Learning from Hierarchical Preference Design
- 2026On Preference Coverage Collapse from Hindsight Relabeling in Multi-Objective Reinforcement Learning
- 2024Efficient Preference-based Reinforcement Learning via Aligned Experience Estimation
- 2018Hierarchical Imitation and Reinforcement Learning
- 2026Learning in Context, Guided by Choice: A Reward-Free Paradigm for Reinforcement Learning with Transformers
- 2022Rewards Encoding Environment Dynamics Improves Preference-based Reinforcement Learning
- 2024Binary Reward Labeling: Bridging Offline Preference and Reward-Based Reinforcement Learning