mlsanityData to 7 Oct 2026

Grounding and Distinguishing Conceptual Vocabulary Through Similarity Learning in Embodied Simulations

arXiv 2305.13668 ↗First posted 23 May 2023cs.CL cs.LGcited by 6

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Abstract (arXiv)

We present a novel method for using agent experiences gathered through an embodied simulation to ground contextualized word vectors to object representations. We use similarity learning to make comparisons between different object types based on their properties when interacted with, and to extract common features pertaining to the objects' behavior. We then use an affine transformation to calculate a projection matrix that transforms contextualized word vectors from different transformer-based language models into this learned space, and evaluate whether new test instances of transformed token vectors identify the correct concept in the object embedding space. Our results expose properties of the embedding spaces of four different transformer models and show that grounding object token vectors is usually more helpful to grounding verb and attribute token vectors than the reverse, which reflects earlier conclusions in the analogical reasoning and psycholinguistic literature.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 18 of its 46 references that are in the map. First posted on arXiv 23 May 2023.

Builds on

18 of 46 references.

References · 18

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
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  3. 2019How Contextual are Contextualized Word Representations? Comparing the Geometry of BERT, ELMo, and GPT-2 Embeddingscited by 770
  4. 2015Deep Metric Learning via Lifted Structured Feature Embeddingcited by 449
  5. 2019Multi-Similarity Loss with General Pair Weighting for Deep Metric Learningcited by 368
  6. 2017Grounded Language Learning in a Simulated 3D Worldcited by 100
  7. 2019Learning to Make Analogies by Contrasting Abstract Relational Structurecited by 53
  8. 2021Language Grounding with 3D Objectscited by 43
  9. 2020Multimodal Joint Attribute Prediction and Value Extraction for E-commerce Productcited by 39
  10. 2015Combining Language and Vision with a Multimodal Skip-gram Modelcited by 28
  11. 2020Multi-Label Contrastive Learning for Abstract Visual Reasoningcited by 24
  12. 2020Multimodal Text Style Transfer for Outdoor Vision-and-Language Navigationcited by 22
6 more
  1. 2021Emergent Discrete Communication in Semantic Spacescited by 20
  2. 2022Towards Human-Agent Communication via the Information Bottleneck Principlecited by 7
  3. 2022Pretraining on Interactions for Learning Grounded Affordance Representationscited by 5
  4. 2021Canonical Face Embeddingscited by 3
  5. 2022Detecting and Accommodating Novel Types and Concepts in an Embodied Simulation Environmentcited by 3
  6. 2022Do Trajectories Encode Verb Meaning?cited by 2

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Cited by year

Citing papers per year: 2023: 2; 2024: 4.

6 papers.

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Close in wording, no citation either way

  1. 2023Distilling Internet-Scale Vision-Language Models into Embodied Agents
  2. 2023Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents
  3. 2023Describe me an Aucklet: Generating Grounded Perceptual Category Descriptions
  4. 2024Grounding Multimodal Large Language Models in Actions
  5. 2025Context Matters: Learning Global Semantics via Object-Centric Representation
  6. 2026Alignment among Language, Vision and Action Representations
  7. 2025Analogical Reasoning Inside Large Language Models: Concept Vectors and the Limits of Abstraction
  8. 2025Uncovering the Computational Ingredients of Human-Like Representations in LLMs