A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving
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Abstract (arXiv)
Ex ante correlation is becoming the mainstream approach for sequential adversarial team games, where a team of players faces another team in a zero-sum game. It is known that team members' asymmetric information makes both equilibrium computation textsfAPX-hard and team's strategies not directly representable on the game tree. This latter issue prevents the adoption of successful tools for huge 2-player zero-sum games such as, e.g., abstractions, no-regret learning, and subgame solving. This work shows that we can recover from this weakness by bridging the gap between sequential adversarial team games and 2-player games. In particular, we propose a new, suitable game representation that we call team-public-information, in which a team is represented as a single coordinator who only knows information common to the whole team and prescribes to each member an action for any possible private state. The resulting representation is highly explainable, being a 2-player tree in which the team's strategies are behavioral with a direct interpretation and more expressive than the original extensive form when designing abstractions. Furthermore, we prove payoff equivalence of our representation, and we provide techniques that, starting directly from the extensive form, generate dramatically more compact representations without information loss. Finally, we experimentally evaluate our techniques when applied to a standard testbed, comparing their performance with the current state of the art.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 15 of its 39 references that are in the map. First posted on arXiv 18 Jun 2022.
Builds on
15 of 39 references.
References · 15
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2019OpenSpiel: A Framework for Reinforcement Learning in Gamescited by 180
- 2014Solving Large Imperfect Information Games Using CFR+cited by 78
- 2018Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learningcited by 67
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
- 2018Depth-Limited Solving for Imperfect-Information Gamescited by 24
- 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
- 2017Computational Results for Extensive-Form Adversarial Team Gamescited by 18
- 2021Solving Common-Payoff Games with Approximate Policy Iterationcited by 15
- 2016Team-maxmin equilibrium: efficiency bounds and algorithmscited by 9
- 2021Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositionscited by 6
- 2019Coordination in Adversarial Sequential Team Games via Multi-Agent Deep Reinforcement Learningcited by 5
Built on by
Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1; 2026: 1.
6 papers.
- 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Gamescited by 6
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Gamescited by 6
- 2023The Update-Equivalence Framework for Decision-Time Planningcited by 2
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2024Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Gamescited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Informationcited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information10 Jul 2026
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025
- 2024Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Games2 Oct 2024
- 2023The Update-Equivalence Framework for Decision-Time Planning25 Apr 2023
- 2023Abstracting Imperfect Information Away from Two-Player Zero-Sum Games22 Jan 2023
- 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Games3 Aug 2022