mlsanityData to 7 Oct 2026

Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

arXiv 2510.15094 ↗First posted 16 Oct 2025cs.GT cs.AIcited by 1

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Abstract (arXiv)

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 9 of its 36 references that are in the map. First posted on arXiv 16 Oct 2025.

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9 of 36 references.

References · 9

  1. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
  2. 2014Solving Large Imperfect Information Games Using CFR+cited by 78
  3. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  4. 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
  5. 2019Rethinking Formal Models of Partially Observable Multiagent Decision Makingcited by 35
  6. 2018Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect informationcited by 8
  7. 2018Monte Carlo Continual Resolving for Online Strategy Computation in Imperfect Information Gamescited by 7
  8. 2014Imperfect-Recall Abstractions with Bounds in Gamescited by 5
  9. 2016Equilibrium Approximation Quality of Current No-Limit Poker Botscited by 3

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