mlsanityData to 7 Oct 2026

Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games

arXiv 2103.04546 ↗First posted 8 Mar 2021cs.GT cs.LGcited by 15

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Abstract (arXiv)

Tree-form sequential decision making (TFSDM) extends classical one-shot decision making by modeling tree-form interactions between an agent and a potentially adversarial environment. It captures the online decision-making problems that each player faces in an extensive-form game, as well as Markov decision processes and partially-observable Markov decision processes where the agent conditions on observed history. Over the past decade, there has been considerable effort into designing online optimization methods for TFSDM. Virtually all of that work has been in the full-feedback setting, where the agent has access to counterfactuals, that is, information on what would have happened had the agent chosen a different action at any decision node. Little is known about the bandit setting, where that assumption is reversed (no counterfactual information is available), despite this latter setting being well understood for almost 20 years in one-shot decision making. In this paper, we give the first algorithm for the bandit linear optimization problem for TFSDM that offers both (i) linear-time iterations (in the size of the decision tree) and (ii) O(√T) cumulative regret in expectation compared to any fixed strategy, at all times T. This is made possible by new results that we derive, which may have independent uses as well: 1) geometry of the dilated entropy regularizer, 2) autocorrelation matrix of the natural sampling scheme for sequence-form strategies, 3) construction of an unbiased estimator for linear losses for sequence-form strategies, and 4) a refined regret analysis for mirror descent when using the dilated entropy regularizer.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 8 of its 39 references that are in the map. First posted on arXiv 8 Mar 2021.

Builds on

8 of 39 references.

References · 8

  1. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  2. 2016Kernel-based methods for bandit convex optimizationcited by 63
  3. 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
  4. 2013An efficient algorithm for learning with semi-bandit feedbackcited by 21
  5. 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
  6. 2019Large Scale Learning of Agent Rationality in Two-Player Zero-Sum Gamescited by 6
  7. 2017Theoretical and Practical Advances on Smoothing for Extensive-Form Gamescited by 4
  8. 2016An efficient high-probability algorithm for Linear Banditscited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 7; 2023: 1; 2024: 1; 2025: 2; 2026: 2.

15 papers.

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