Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Games
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Abstract (arXiv)
Tree-form sequential decision making (TFSDM) extends classical one-shot decision making by modeling tree-form interactions between an agent and a potentially adversarial environment. It captures the online decision-making problems that each player faces in an extensive-form game, as well as Markov decision processes and partially-observable Markov decision processes where the agent conditions on observed history. Over the past decade, there has been considerable effort into designing online optimization methods for TFSDM. Virtually all of that work has been in the full-feedback setting, where the agent has access to counterfactuals, that is, information on what would have happened had the agent chosen a different action at any decision node. Little is known about the bandit setting, where that assumption is reversed (no counterfactual information is available), despite this latter setting being well understood for almost 20 years in one-shot decision making. In this paper, we give the first algorithm for the bandit linear optimization problem for TFSDM that offers both (i) linear-time iterations (in the size of the decision tree) and (ii) O(√T) cumulative regret in expectation compared to any fixed strategy, at all times T. This is made possible by new results that we derive, which may have independent uses as well: 1) geometry of the dilated entropy regularizer, 2) autocorrelation matrix of the natural sampling scheme for sequence-form strategies, 3) construction of an unbiased estimator for linear losses for sequence-form strategies, and 4) a refined regret analysis for mirror descent when using the dilated entropy regularizer.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 8 of its 39 references that are in the map. First posted on arXiv 8 Mar 2021.
Builds on
8 of 39 references.
References · 8
- 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
- 2016Kernel-based methods for bandit convex optimizationcited by 63
- 2017Safe and Nested Subgame Solving for Imperfect-Information Gamescited by 39
- 2013An efficient algorithm for learning with semi-bandit feedbackcited by 21
- 2018Online Convex Optimization for Sequential Decision Processes and Extensive-Form Gamescited by 21
- 2019Large Scale Learning of Agent Rationality in Two-Player Zero-Sum Gamescited by 6
- 2017Theoretical and Practical Advances on Smoothing for Extensive-Form Gamescited by 4
- 2016An efficient high-probability algorithm for Linear Banditscited by 2
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Citing papers per year: 2021: 2; 2022: 7; 2023: 1; 2024: 1; 2025: 2; 2026: 2.
15 papers.
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- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithmscited by 24
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2025Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversariescited by 5
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
3 more
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026Differential Privacy in the Extensive-Form Bandit Problem6 May 2026
- 2025Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversaries1 Apr 2025
- 2025Best of Both Worlds: Regret Minimization versus Minimax Play17 Feb 2025
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2022Adapting to game trees in zero-sum imperfect information games23 Dec 2022
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms29 Sep 2022
- 2022Sequential Information Design: Learning to Persuade in the Dark8 Sep 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games15 May 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
3 more
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Information3 Feb 2022
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall11 Jun 2021
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria27 May 2021
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithmscited by 24
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2021Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibriacited by 13
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
- 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Gamescited by 7
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergencecited by 5
- 2025Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversariescited by 5
- 2023Local and adaptive mirror descents in extensive-form gamescited by 2
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Gamecited by 1
12 most cited of 15 All 15 (JSON)
- 2026Tracking the Best Strategy in an Extensive-Form Game10 Aug 2026
- 2026Differential Privacy in the Extensive-Form Bandit Problem6 May 2026
- 2025Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversaries1 Apr 2025
- 2025Best of Both Worlds: Regret Minimization versus Minimax Play17 Feb 2025
- 2024A Policy-Gradient Approach to Solving Imperfect-Information Games with Best-Iterate Convergence1 Aug 2024
- 2023Local and adaptive mirror descents in extensive-form games1 Sep 2023
- 2022Adapting to game trees in zero-sum imperfect information games23 Dec 2022
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms29 Sep 2022
- 2022Sequential Information Design: Learning to Persuade in the Dark8 Sep 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022
- 2022Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games15 May 2022
- 2022Generalized Bandit Regret Minimizer Framework in Imperfect Information Extensive-Form Game11 Mar 2022
12 newest of 15 All 15 (JSON)