ARC-AGI-3: A New Challenge for Frontier Agentic Intelligence
On the map: LLM agents and tool use → General LLM agent frameworks and benchmarks
Abstract (arXiv)
We introduce ARC-AGI-3, an interactive benchmark for studying agentic intelligence through novel, abstract, turn-based environments in which agents must explore, infer goals, build internal models of environment dynamics, and plan effective action sequences without explicit instructions. Like its predecessors ARC-AGI-1 and 2, ARC-AGI-3 focuses entirely on evaluating fluid adaptive efficiency on novel tasks, while avoiding language and external knowledge. ARC-AGI-3 environments only leverage Core Knowledge priors and are difficulty-calibrated via extensive testing with human test-takers. Our testing shows humans can solve 100% of the environments, in contrast to frontier AI systems which, as of March 2026, score below 1%. In this paper, we present the benchmark design, its efficiency-based scoring framework grounded in human action baselines, and the methodology used to construct, validate, and calibrate the environments.
Key facts. Cited by 37 papers in the map (data through 14 Oct 2026). Placed in General LLM agent frameworks and benchmarks, one of 16 directions in LLM agents and tool use. Builds on 3 of its 15 references that are in the map. First posted on arXiv 24 Mar 2026.
Builds on
3 of 15 references.
References · 3
- 2017Attention Is All You Needcited by 60,361
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
- 2018On Evaluation of Embodied Navigation Agentscited by 547
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Citing papers per year: 2026: 37.
37 papers.
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- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3cited by 8
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25 more
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- 2026Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gymcited by 1
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- 2026On-the-fly Weight Generation: A Hypernetwork Proof of Concept on ARC-1Dcited by 0
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- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning6 Oct 2026
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence5 Oct 2026
- 2026ULTRADISCOVERY: Abductive Exploration in an Interconnected, Epistemically Open Universe2 Oct 2026
- 2026VISTA: A Visual Harness for Reasoning in an Interactive World1 Oct 2026
- 2026Kepler: Auditable World Models for ARC-AGI-330 Sep 2026
- 2026On-the-fly Weight Generation: A Hypernetwork Proof of Concept on ARC-1D30 Sep 2026
- 2026Schema: Discovering Unknown Environments via Agentic Program Induction30 Sep 2026
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes29 Sep 2026
25 more
- 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning28 Sep 2026
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments26 Sep 2026
- 2026GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games25 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Framework and Benchmark for Code-Driven Agentic Testing in Web Development31 Aug 2026
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin14 Aug 2026
- 2026Benchmark-Based Comparative Assessment of Publicly Benchmarked Indian Foundation Models: A Capability and Evaluation-Maturity Framework12 Aug 2026
- 2026Model Discovery Agent: LLM-assisted Bayesian experiment design for data-efficient discovery of mechanistic world models10 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-330 Jul 2026
- 2026The Boundaries of Automation: A Theory of Persistent Human Participation23 Jul 2026
- 2026PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoning22 Jul 2026
- 2026Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?16 Jul 2026
- 2026Rethinking the Evaluation of Harness Evolution for Agents14 Jul 2026
- 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction9 Jul 2026
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-31 Jul 2026
- 2026Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-325 May 2026
- 2026GIM: Evaluating models via tasks that integrate multiple cognitive domains18 May 2026
- 2026MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning13 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
- 2026Workspace Optimization: How to Train Your Agent10 May 2026
- 2026Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners8 May 2026
- 2026Agentick: A Unified Benchmark for General Sequential Decision-Making Agents7 May 2026
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning1 May 2026
- 2026Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym10 Apr 2026
- 2026Workspace Optimization: How to Train Your Agentcited by 7
- 2026Agentick: A Unified Benchmark for General Sequential Decision-Making Agentscited by 1
- 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Inductioncited by 1
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenescited by 1
- 2026Framework and Benchmark for Code-Driven Agentic Testing in Web Developmentcited by 0
- 2026Schema: Discovering Unknown Environments via Agentic Program Inductioncited by 0
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunningcited by 0
- 2026Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?cited by 0
- 2026FreeEvolve: Learning to Evolve Beyond Fixed Loopscited by 0
- 2026FreeEvolve: Learning to Evolve Beyond Fixed Loops6 Oct 2026
- 2026Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?6 Oct 2026
- 2026SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning6 Oct 2026
- 2026Schema: Discovering Unknown Environments via Agentic Program Induction30 Sep 2026
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes29 Sep 2026
- 2026Framework and Benchmark for Code-Driven Agentic Testing in Web Development31 Aug 2026
- 2026Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction9 Jul 2026
- 2026Workspace Optimization: How to Train Your Agent10 May 2026
- 2026Agentick: A Unified Benchmark for General Sequential Decision-Making Agents7 May 2026
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3cited by 8
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-3cited by 7
- 2026Model Discovery Agent: LLM-assisted Bayesian experiment design for data-efficient discovery of mechanistic world modelscited by 7
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twincited by 4
- 2026Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?cited by 3
- 2026AI for Games in the Foundation Model Eracited by 3
- 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planningcited by 1
- 2026Kepler: Auditable World Models for ARC-AGI-3cited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebookscited by 0
- 2026Memento 3: Model-Based Recursive Self-Improvement through Reflective Rulebooks8 Oct 2026
- 2026Kepler: Auditable World Models for ARC-AGI-330 Sep 2026
- 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning28 Sep 2026
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Twin: Playing an Unknown Game with a Test-Time Digital Twin14 Aug 2026
- 2026Model Discovery Agent: LLM-assisted Bayesian experiment design for data-efficient discovery of mechanistic world models10 Aug 2026
- 2026Tycho: Active Abstraction with Programmatic World Models for ARC-AGI-330 Jul 2026
- 2026Do Coding Agents Need Executable World Models, Simplification, and Verification to Solve ARC-AGI-3?16 Jul 2026
- 2026OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-31 Jul 2026
- 2026Rethinking the Evaluation of Harness Evolution for Agentscited by 48
- 2026PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoningcited by 10
- 2026MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoningcited by 2
- 2026Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gymcited by 1
- 2026Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learnerscited by 1
- 2026VISTA: A Visual Harness for Reasoning in an Interactive Worldcited by 1
- 2026A Systematic Study of Small Language Models on Abstract Reasoning Taskscited by 0
- 2026A Systematic Study of Small Language Models on Abstract Reasoning Tasks6 Oct 2026
- 2026VISTA: A Visual Harness for Reasoning in an Interactive World1 Oct 2026
- 2026PRO-LONG: Programmatic Memory Enables Long-Horizon Reasoning22 Jul 2026
- 2026Rethinking the Evaluation of Harness Evolution for Agents14 Jul 2026
- 2026MAP: A Map-then-Act Paradigm for Long-Horizon Interactive Agent Reasoning13 May 2026
- 2026Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners8 May 2026
- 2026Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym10 Apr 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learningcited by 3
- 2026Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-3cited by 2
- 2026GIM: Evaluating models via tasks that integrate multiple cognitive domainscited by 1
- 2026The Boundaries of Automation: A Theory of Persistent Human Participationcited by 0
- 2026Benchmark-Based Comparative Assessment of Publicly Benchmarked Indian Foundation Models: A Capability and Evaluation-Maturity Frameworkcited by 0
- 2026GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Gamescited by 0
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environmentscited by 0
- 2026On-the-fly Weight Generation: A Hypernetwork Proof of Concept on ARC-1Dcited by 0
- 2026ULTRADISCOVERY: Abductive Exploration in an Interconnected, Epistemically Open Universecited by 0
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligencecited by 0
- 2026PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence5 Oct 2026
- 2026ULTRADISCOVERY: Abductive Exploration in an Interconnected, Epistemically Open Universe2 Oct 2026
- 2026On-the-fly Weight Generation: A Hypernetwork Proof of Concept on ARC-1D30 Sep 2026
- 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environments26 Sep 2026
- 2026GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games25 Sep 2026
- 2026Benchmark-Based Comparative Assessment of Publicly Benchmarked Indian Foundation Models: A Capability and Evaluation-Maturity Framework12 Aug 2026
- 2026Beyond Simply Environment Scaling: Designing Effective Environment Distributions for Multimodal Agent Learning4 Aug 2026
- 2026The Boundaries of Automation: A Theory of Persistent Human Participation23 Jul 2026
- 2026Explore Before You Solve: The Speed--Depth Trade-off in Epistemic Agents for ARC-AGI-325 May 2026
- 2026GIM: Evaluating models via tasks that integrate multiple cognitive domains18 May 2026
- 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse11 May 2026
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