mlsanityData to 14 Oct 2026

Loco-Loco-RL: Low-Cost Terrain Mapping for Humanoid Locomotion with Reinforcement Learning

arXiv 2609.19041 ↗First posted 21 Jul 2026cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Informative terrain perception is important for robust reinforcement learning policies in humanoid locomotion. Still, common sensors such as depth cameras and LiDARs incur high cost, power, and processing overhead while often producing redundant, high-resolution data. This work uses a low-cost time-of-flight sensor to provide a compact 3D local terrain representation for humanoid locomotion. To efficiently use this sparse exteroceptive input, we introduce a token-compressed temporal transformer policy. Proprioceptive and terrain observations are tokenized and processed by a self-attention multi-head transformer to capture within-timestep relationships between observation terms. The attended tokens are then compressed through an MLP-based latent-space token compression module before being stored in a rolling 15-timestep history. A second cross-attention multi-head transformer extracts temporal locomotion features from this compact history for policy learning. By compressing tokens before temporal aggregation, the architecture preserves important terrain-observation structure while limiting the dimensional growth of attention over observation histories. We validate our method through sim-to-real transfer on physical hardware using a terrain-based locomotion benchmark, demonstrating robust humanoid terrain walking with low-cost local terrain sensing.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 22 references that are in the map. First posted on arXiv 21 Jul 2026.

Builds on

12 of 22 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026Isaac Sim-to-Real: Reinforcement Learning based Locomotion for Quadrupeds20 Jul

Other references · 11

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  4. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  5. 2019Stabilizing Transformers for Reinforcement Learningcited by 270
  6. 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
  7. 2024Humanoid Parkour Learningcited by 96
  8. 2023DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learningcited by 66
  9. 2022Adapting Rapid Motor Adaptation for Bipedal Robotscited by 54
  10. 2024Learning Humanoid Locomotion over Challenging Terraincited by 26
  11. 2025DPL: Depth-only Perceptive Humanoid Locomotion via Realistic Depth Synthesis and Cross-Attention Terrain Reconstructioncited by 11

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Close in wording, no citation either way

  1. 2026Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
  2. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
  3. 2025Learning Terrain Aware Bipedal Locomotion via Reduced Dimensional Perceptual Representations
  4. 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
  5. 2026Tac4Loco: Learning Spatiotemporal Plantar Pressure Representations for Humanoid Locomotion ↗
  6. 2026PILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes ↗
  7. 2026CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrains
  8. 2026Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding