Correlated Chance Sampling for Monte Carlo Counterfactual Regret Minimization
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Abstract (arXiv)
Monte Carlo Counterfactual Regret Minimization (MCCFR) repeatedly allocates chance outcomes while its strategy evolves, yet standard sampling draws those outcomes independently on every visit. We introduce Correlated Chance Sampling MCCFR (CCS-MCCFR), a drop-in replacement that assigns each concrete chance node a persistent randomized Weyl stream and maps its phases through the node's chance distribution. Each fixed-index draw has the correct marginal law, while the first N draws consumed during N visits to one concrete node achieve deterministic local frequency error O(!log(N+1)/N), compared with the O(N-1/2) expected scale of i.i.d. frequencies. We further establish unbiasedness along fixed strategy trajectories, isolate adaptive phase selection through a conditional scalar bound, and show that a per-traversal reset variant retains the standard O(1/√T) External Sampling guarantee. In paired experiments, CCS-MCCFR reduces final exploitability by 19.05% to 34.01% across Kuhn poker and four Leduc poker configurations, with every paired-bootstrap confidence interval above zero, and by a significant 4.27% on Goofspiel-4. The gain survives to 3M Leduc node touches and combines with Linear CFR to reach the lowest measured exploitability. The sampler introduces no new hyperparameters and no measurable time overhead, so CCS-MCCFR turns a one-line change to the chance sampler into explicit local guarantees and large exploitability reductions across tabular poker.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jul 2026.
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Citing papers per year: 2026: 6.
6 papers.
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitationcited by 4
- 2026ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMscited by 2
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Gamescited by 1
- 2026Abstraction Agentcited by 1
- 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedulescited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Abstraction Agent3 Sep 2026
- 2026CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules14 Aug 2026
- 2026ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs10 Aug 2026
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games6 Aug 2026
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation30 Jul 2026