Effective, Efficient, and General Information Abstraction for Imperfect-Information Extensive-Form Games
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Abstract (arXiv)
Information abstraction reduces the computational cost of solving imperfect-information games by clustering information sets into a smaller number of buckets. Existing methods either rely on domain-specific features such as rank or equity, which are inapplicable to games with non-standard payoff structures, or require expensive offline neural-network training on billions of samples. We propose Warm-up Expected Value-based Abstraction (WEVA), a simple yet effective alternative: run a small number of Counterfactual Regret Minimization (CFR) iterations on the full game as a warm-up phase, extract per-hand expected value features at every decision node, form a depth-weighted multi-node feature vector, and apply k-means++ clustering to obtain the abstraction mapping. WEVA requires no domain knowledge, no pre-training, and incurs only a small overhead on top of the abstract-game solve. Experiments on three structurally diverse games, with different bucket numbers and CFR variants, show that WEVA consistently outperforms equity-based and rank-based abstractions, reducing exploitability by up to over 80%. Surprisingly, as few as W=10 warm-up iterations already produce abstractions that outperform existing information abstraction methods in most settings. These results establish WEVA as an effective, efficient, and general approach to information abstraction in imperfect-information extensive-form games.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 May 2026.
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Citing papers per year: 2026: 7.
7 papers.
- 2026Real-Time Parallel Counterfactual Regret Minimizationcited by 6
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solverscited by 5
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitationcited by 4
- 2026ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMscited by 2
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Gamescited by 1
- 2026Abstraction Agentcited by 1
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replaycited by 0
- 2026GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay10 Sep 2026
- 2026Abstraction Agent3 Sep 2026
- 2026ICM Out! Better Tournament Strategy from Computed Continuations, vs. Solvers and LLMs10 Aug 2026
- 2026AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games6 Aug 2026
- 2026Agents That Certify Their Own Exploits: Confidence-Scheduled Restricted Responses for Safe Opponent Exploitation30 Jul 2026
- 2026PokerSkill: LLMs Can Play Expert-Level Poker without Training or Solvers28 May 2026
- 2026Real-Time Parallel Counterfactual Regret Minimization19 May 2026