Agent Island: A Saturation- and Contamination-Resistant Benchmark from Multiagent Games
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in a game of interagent cooperation, conflict, and persuasion. The environment yields a dynamic benchmark designed to mitigate both saturation and contamination; new models can always outperform the current leading player in this winner-take-all game, and agents compete against other adaptive agents rather than face a fixed task set. We rank players with a Bayesian Plackett-Luce model, allowing us to quantify uncertainty in player skill. In 999 games involving 49 unique models, openai/gpt-5.5 dominates its peers with a posterior mean skill of 5.64, compared with 3.10 for the second-ranked model, openai/gpt-5.2, and 2.86 for the third-ranked model, openai/gpt-5.3-codex. We release the game logs as a dataset for analyses of model behavior. As an example, we investigate same-provider preference in final-round votes and find that models are 8.3 p.p. more likely to support a same-provider finalist than finalists from other providers. This preference is not uniform across providers: among separately estimated providers, the effect is strongest for OpenAI models and weakest for Anthropic models.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 3 of its 10 references that are in the map. First posted on arXiv 5 May 2026.
Builds on
3 of 10 references.
References · 3
- 2021Dynabench: Rethinking Benchmarking in NLPcited by 447
- 2023Rethinking Benchmark and Contamination for Language Models with Rephrased Samplescited by 192
- 2025A Rosetta Stone for AI Benchmarkscited by 29
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