KineBench: Benchmarking Embodied World Models via IDM-Free Kinematic Grounding
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Evaluating the physical consistency of embodied world models(EWMs) is a critical open challenge. While closed-loop evaluation via simulator rollouts offers a more faithful assessment of physical plausibility than open-loop alternatives, existing frameworks almost exclusively rely on Inverse Dynamics Models(IDMs) for action extraction. Due to the intricate mapping from 2D pixel space to 3D kinematic space, the learned IDMs can be brittle to data outside their training distribution, resulting in unreliable action extraction from the generated videos with novel objects and scenarios. This creates an unavoidable attribution ambiguity between world model inaccuracies and extractor errors. To reduce this ambiguity, we present KineBench, an IDM-free closed-loop benchmark for EWMs, built upon an explicit kinematic grounding pipeline. Given a generated video, KineBench employs cascaded visual foundation models to directly extract 6D end-effector poses from individual frames, which are then executed in a physics simulator for closed-loop validation. Beyond execution-based task success, KineBench incorporates two classical 3D kinematic metrics--Spectral Arc Length (SPARC) and the Maruyama Manipulability Index--to characterize trajectory smoothness and kinematic feasibility from a robot-centric perspective. Built on 20 diverse manipulation tasks in ManiSkill3, KineBench evaluates EWMs across four progressive suites: basic execution, task transfer, visual out-of-distribution generalization, and complexity-conditioned scaling. Evaluation across frontier models reveals task-complexity-bounded nonlinear scaling in embodied video generation, providing empirical guidance for future data-scaling strategies.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 33 of its 44 references that are in the map. First posted on arXiv 22 Jul 2026.
Builds on
33 of 44 references.
Closest ancestors · 2
Same direction, newest first
- 2026World Action Models are Zero-shot Policies17 Feb
- 2025WorldVLA: Towards Autoregressive Action World Model26 Jun
Other references · 31
- 2020Scaling Laws for Neural Language Modelscited by 6,586
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
- 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,234
- 2020Mastering Atari with Discrete World Modelscited by 1,007
- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
- 2018Recurrent World Models Facilitate Policy Evolutioncited by 785
- 2024Genie: Generative Interactive Environmentscited by 747
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
- 2024Sora: A Review on Background, Technology, Limitations, and Opportunities of Large Vision Modelscited by 477
19 more
- 2023Learning Interactive Real-World Simulatorscited by 458
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
- 2024Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representationscited by 289
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
- 2024VideoPhy: Evaluating Physical Commonsense for Video Generationcited by 228
- 2024Towards World Simulator: Crafting Physical Commonsense-Based Benchmark for Video Generationcited by 174
- 2025HunyuanVideo 1.5 Technical Reportcited by 160
- 2025Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Modelcited by 80
- 2025Large Video Planner Enables Generalizable Robot Controlcited by 70
- 2025WoW: Towards a World omniscient World model Through Embodied Interactioncited by 67
- 2026Rethinking Video Generation Model for the Embodied Worldcited by 33
- 2025What about gravity in video generation? Post-Training Newton's Laws with Verifiable Rewardscited by 25
- 2025Ultralytics YOLO Evolution: An Overview of YOLO27, YOLO26, YOLO11, YOLOv8, and YOLOv5 Object Detectors for Computer Vision and Pattern Recognitioncited by 18
- 2025LikePhys: Evaluating Intuitive Physics Understanding in Video Diffusion Models via Likelihood Preferencecited by 16
- 2025HumanoidGen: Data Generation for Bimanual Dexterous Manipulation via LLM Reasoningcited by 13
- 2026Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Testcited by 13
- 2024Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Modelscited by 10
- 2025Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspectivecited by 9
- 2025VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional Annotationscited by 9
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026RoboPhys-3D: A Comprehensive Embodied World Model Evaluation via 3D Reconstruction
- 2025EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models
- 2026RigidBench: Evaluating Rigid-Body Physics in Video Generation Models
- 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
- 2026TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models
- 2026BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks
- 2026EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards
- 2026CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators