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AGILE-GS: Anchor-Guided Fast Next-Best-View Selection for Active 3D Gaussian Splatting

arXiv 2609.34176 ↗First posted 28 Sep 2026cs.CV cs.ROcited by 0

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Abstract (arXiv)

Radiance fields need hundreds of views, and their placement matters as much as their number. Next-best-view (NBV) selection for 3D Gaussian Splatting (3DGS) usually scores every candidate in the pool and keeps one. Searching for information and choosing a camera, however, are separable problems. We present AGILE-GS, an anchor-guided NBV method that separates the two. A virtual anchor pose is optimized on SE(3) by Riemannian gradient ascent on expected information gain. It need not be reachable or in the pool; it marks where the model is most uncertain. Candidates are scored against the anchor's viewing geometry, and a greedy ridge-leverage step distills the pool into a small, non-redundant shortlist without rendering any candidate. The shortlist can be used in two ways. AGILE-GS takes the first view on it as the next view, so no Fisher information is computed for any candidate. AGILE-GS+ computes the Fisher information gain of each shortlisted view and picks the best, so the expensive evaluation runs on a handful of views rather than the whole pool. On standard benchmarks and in closed-loop embodied acquisition, both match or exceed existing baselines while cutting selection latency by one to two orders of magnitude.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 26 references that are in the map. First posted on arXiv 28 Sep 2026.

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17 of 26 references.

References · 17

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 2023Gaussian Splatting SLAMcited by 415
  4. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
  5. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  6. 2024Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Mapscited by 55
  7. 2022Unifying Approaches in Active Learning and Active Sampling via Fisher Information and Information-Theoretic Quantitiescited by 28
  8. 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
  9. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  10. 2016Online Row Samplingcited by 15
  11. 2024RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Explorationcited by 15
  12. 2025VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splattingcited by 7
5 more
  1. 2025Active Next-Best-View Optimization for Risk-Averse Path Planningcited by 2
  2. 2026Coverage Optimization for Camera View Selectioncited by 2
  3. 2026Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistencycited by 2
  4. 2026Conflict-Aware Active Perception and Control in 3D Gaussian Splatting Fields via Control Barrier Functionscited by 1
  5. 2026Splat-CBF: Safe Next-Best-View Control in 3D Gaussian-Splat Mapscited by 1

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