mlsanityData to 7 Oct 2026

Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN

arXiv 2605.14801 ↗First posted 14 May 2026cs.ROcited by 3

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Abstract (arXiv)

Zero-shot vision-and-language navigation (VLN) has gained significant attention due to its minimal data collection costs and inherent generalization. This paradigm is typically driven by the integration of pre-trained Vision-Language Models (VLMs) and Large Language Models (LLMs), where VLMs construct 3D scene graphs while LLMs handle high-level reasoning and decision-making. However, a critical bottleneck exists in this system: current 3D perception models prioritize pixel-level accuracy, directly conflicting with the strict computational limits and real-time efficiency demanded by embodied navigation. To address this gap, this paper quantifies the actual impact of 3D scene understanding capability on VLN performance. Based on typical VLM-LLM frameworks, we propose statistical success rate (SR) upper bounds for two core subsystems: 1) the slow LLM planner, which relies on topological mapping semantics, and 2) the fast reactive navigator, which utilizes spatial coordinates and bounding boxes to execute LLM decisions. Evaluations using state-of-the-art 3D scene understanding models validate our proposed bounds and reveal a perception saturation phenomenon, indicating that improvements in perception accuracy beyond a certain threshold yield diminishing returns in navigation success. Our findings suggest that 3D scene understanding for VLN should pivot away from strict pixel-level precision, prioritizing instead navigation-relevant core vocabularies and accurate bounding box proportions.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 May 2026.

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  1. 2024Open-Nav: Exploring Zero-Shot Vision-and-Language Navigation in Continuous Environment with Open-Source LLMs
  2. 2025VLN-MME: Diagnosing MLLMs as Language-guided Visual Navigation agents
  3. 2024Navigation with VLM framework: Towards Going to Any Language
  4. 2024Balancing Performance and Efficiency in Zero-shot Robotic Navigation
  5. 2026MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs
  6. 20253D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding
  7. 2025How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM
  8. 2026SEDualVLN: A Spatially-Enhanced Dual-System for Vision-Language Navigation