Visual General Intelligence: A White Paper
Not on the map. Why?
Abstract (arXiv)
This paper reconsiders intelligence from a vision-centered perspective and examines whether intelligence emerging from visual experience and learning may provide a pathway toward AGI. In the language domain, beginning with the introduction of the Transformer architecture, the GPT series has demonstrated transfer to unseen tasks through autoregressive language modeling on web-scale text combined with aggressive scaling. This raises a natural question, namely, what capabilities and forms of intelligence can emerge from visual modalities such as images, videos, and geometry? In this paper, we discuss whether visual intelligence can serve as a pathway toward AGI, referred to in this paper as visual general intelligence (VGI), by bringing together contributors from diverse standpoints and affiliations. Our aim is not to offer a single definition of visual intelligence, but to clarify the principles that computer vision should pursue in the AGI era, the visual input modalities, the benchmarks, the learning paradigms, and the relationship between vision, when taken as the core, and other modalities such as language.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 71 of its 115 references that are in the map. First posted on arXiv 26 Aug 2026.
Builds on
71 of 115 references.
References · 71
- 2017Attention Is All You Needcited by 60,361
- 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Language Models are Few-Shot Learnerscited by 32,419
- 2014ImageNet Large Scale Visual Recognition Challengecited by 8,498
- 2023Segment Anythingcited by 8,234
- 2023Visual Instruction Tuningcited by 7,869
- 2023BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Modelscited by 6,137
- 2014Neural Machine Translation by Jointly Learning to Align and Translatecited by 4,548
- 2022Flamingo: a Visual Language Model for Few-Shot Learningcited by 4,386
- 2013Efficient Estimation of Word Representations in Vector Spacecited by 4,375
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
38 more
- 2014Sequence to Sequence Learning with Neural Networkscited by 2,986
- 2022Emergent Abilities of Large Language Modelscited by 2,512
- 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,071
- 2020Shortcut Learning in Deep Neural Networkscited by 1,969
- 2018ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustnesscited by 1,432
- 2024Depth Anything: Unleashing the Power of Large-Scale Unlabeled Datacited by 1,360
- 2024Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Predictioncited by 1,023
- 2018Recognition in Terra Incognitacited by 658
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 522
- 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
- 2019The Neuro-Symbolic Concept Learner: Interpreting Scenes, Words, and Sentences From Natural Supervisioncited by 372
- 2025Video models are zero-shot learners and reasonerscited by 220
- 2024MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priorscited by 205
- 2024RoboDreamer: Learning Compositional World Models for Robot Imaginationcited by 195
- 2025WorldScore: A Unified Evaluation Benchmark for World Generationcited by 156
- 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
- 2025TesserAct: Learning 4D Embodied World Modelscited by 94
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulationcited by 88
- 2024Video as the New Language for Real-World Decision Makingcited by 87
- 20243D-Mem: 3D Scene Memory for Embodied Exploration and Reasoningcited by 75
- 2025Large Video Planner Enables Generalizable Robot Controlcited by 70
- 2018Theoretical Impediments to Machine Learning With Seven Sparks from the Causal Revolutioncited by 66
- 2024Learning the 3D Fauna of the Webcited by 59
- 2024A Decade's Battle on Dataset Bias: Are We There Yet?cited by 47
- 2021Curious Representation Learning for Embodied Intelligencecited by 44
- 2025Are Video Models Ready as Zero-Shot Reasoners? An Empirical Study with the MME-CoF Benchmarkcited by 43
- 2025Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigmcited by 42
- 2024Compositional Generative Modeling: A Single Model is Not All You Needcited by 41
- 2026Beyond Language Modeling: An Exploration of Multimodal Pretrainingcited by 37
- 2018FutureMapping: The Computational Structure of Spatial AI Systemscited by 36
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 36
- 2026A Very Big Video Reasoning Suitecited by 34
- 2023What's Left? Concept Grounding with Logic-Enhanced Foundation Modelscited by 33
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 30
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
- 2025Particulate: Feed-Forward 3D Object Articulationcited by 23
- 2025Can World Simulators Reason? Gen-ViRe: A Generative Visual Reasoning Benchmarkcited by 19
- 2026World Action Verifier: Self-Improving World Models via Forward-Inverse Asymmetrycited by 18
50 most cited of 71 All 71 (JSON)
Built on by
Citing papers per year: 2026: 1.
1 paper.