TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking
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Abstract (arXiv)
Existing 3D Gaussian Splatting (3DGS) editing methods primarily focus on appearance modification and often struggle to support flexible geometry editing while preserving structural integrity and scene-consistent appearance. To address this limitation, we present TRACE, a mesh-guided 3DGS editing framework that automatically aligns explicit 3D geometry with Gaussian scenes and decouples Geometric Anchoring from Appearance Harmonization. First, Multi-view 3D-Anchor Synthesis, trained on our MV-TRACE dataset for scene-coherent object addition and modification, generates geometrically aligned editing anchors, while Tangible Geometry Alignment (TGA) performs coarse-to-fine mesh-scene registration. Then, Contextual Video Masking (CVM) integrates projected 3D anchors into an autoregressive video diffusion pipeline, harmonizing their appearance with the surrounding scene while maintaining multi-view consistency. We evaluate TRACE on eight held-out scenes across six editing categories. TRACE completes each edit in approximately 10 minutes on a single NVIDIA RTX Pro 6000 GPU. Extensive experiments demonstrate consistent improvements over existing methods in editing versatility, structural integrity, semantic alignment, multi-view consistency, and visual quality.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 105 of its 117 references that are in the map. First posted on arXiv 1 Apr 2026.
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105 of 117 references.
References · 105
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38 more
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