mlsanityData to 14 Oct 2026

Co-Evolving Latent Action World Models

arXiv 2510.26433 ↗First posted 30 Oct 2025cs.LGcited by 13

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Adapting pretrained video generation models into controllable world models via latent actions is a promising step towards creating generalist world models. The dominant paradigm adopts a two-stage approach that trains latent action model (LAM) and the world model separately, resulting in redundant training and limiting their potential for co-adaptation. A conceptually simple and appealing idea is to directly replace the forward dynamic model in LAM with a powerful world model and training them jointly, but it is non-trivial and prone to representational collapse. In this work, we propose CoLA-World, which for the first time successfully realizes this synergistic paradigm, resolving the core challenge in joint learning through a critical warm-up phase that effectively aligns the representations of the from-scratch LAM with the pretrained world model. This unlocks a co-evolution cycle: the world model acts as a knowledgeable tutor, providing gradients to shape a high-quality LAM, while the LAM offers a more precise and adaptable control interface to the world model. Empirically, CoLA-World matches or outperforms prior two-stage methods in both video simulation quality and downstream visual planning, establishing a robust and efficient new paradigm for the field.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 33 of its 50 references that are in the map. First posted on arXiv 30 Oct 2025.

Builds on

33 of 50 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025Latent Action Pretraining Through World Modeling22 Sep
  2. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun
  3. 2025AdaWorld: Learning Adaptable World Models with Latent Actions24 Mar
  4. 2025EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation3 Jan
  5. 2024AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors15 Mar
  6. 2023Learning to Act without Actions17 Dec

Other references · 27

  1. 2022Scalable Diffusion Models with Transformerscited by 6,054
  2. 2017Neural Discrete Representation Learningcited by 4,712
  3. 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,700
  4. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,581
  5. 2018World Modelscited by 1,513
  6. 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
  7. 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,225
  8. 2017The "something something" video database for learning and evaluating visual common sensecited by 1,103
  9. 2022MaskGIT: Masked Generative Image Transformercited by 1,099
  10. 2020Mastering Atari with Discrete World Modelscited by 1,007
  11. 2024Genie: Generative Interactive Environmentscited by 747
  12. 2024Open-Sora: Democratizing Efficient Video Production for Allcited by 652
15 more
  1. 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 410
  2. 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 405
  3. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 327
  4. 2024Latent Action Pretraining from Videoscited by 321
  5. 2020The EPIC-KITCHENS Dataset: Collection, Challenges and Baselinescited by 225
  6. 2020Spatial-Temporal Transformer Networks for Traffic Flow Forecastingcited by 180
  7. 2023HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real Worldcited by 166
  8. 2025Vid2World: Crafting Video Diffusion Models to Interactive World Modelscited by 76
  9. 2025Pre-Trained Video Generative Models as World Simulatorscited by 44
  10. 2025EnerVerse-AC: Envisioning Embodied Environments with Action Conditioncited by 42
  11. 2024AVID: Adapting Video Diffusion Models to World Modelscited by 37
  12. 2025UniSkill: Imitating Human Videos via Cross-Embodiment Skill Representationscited by 35
  13. 2022Egocentric Prediction of Action Target in 3Dcited by 31
  14. 2024HO-Cap: A Capture System and Dataset for 3D Reconstruction and Pose Tracking of Hand-Object Interactioncited by 29
  15. 2023A Control-Centric Benchmark for Video Predictioncited by 25

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 13.

13 papers.

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  1. 2026OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining
  2. 2026World Tokens: Enhancing Embodied Policies with Training-Time World Modeling
  3. 2026Latent evolving World Action Model
  4. 2026MiniWorld: Democratizing the Training of Video World Models from Scratch
  5. 2026World2Act: Latent Action Post-Training from World Model Dynamics
  6. 2026Learning Latent Action World Models In The Wild
  7. 2025Inter-environmental world modeling for continuous and compositional dynamics
  8. 2026AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing