Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models
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Abstract (arXiv)
Humans excel at robust bipedal walking in complex natural environments. In each step, they adequately tune the interaction of biomechanical muscle dynamics and neuronal signals to be robust against uncertainties in ground conditions. However, it is still not fully understood how the nervous system resolves the musculoskeletal redundancy to solve the multi-objective control problem considering stability, robustness, and energy efficiency. In computer simulations, energy minimization has been shown to be a successful optimization target, reproducing natural walking with trajectory optimization or reflex-based control methods. However, these methods focus on particular motions at a time and the resulting controllers are limited when compensating for perturbations. In robotics, reinforcement learning~(RL) methods recently achieved highly stable (and efficient) locomotion on quadruped systems, but the generation of human-like walking with bipedal biomechanical models has required extensive use of expert data sets. This strong reliance on demonstrations often results in brittle policies and limits the application to new behaviors, especially considering the potential variety of movements for high-dimensional musculoskeletal models in 3D. Achieving natural locomotion with RL without sacrificing its incredible robustness might pave the way for a novel approach to studying human walking in complex natural environments. Videos: https://sites.google.com/view/naturalwalkingrl
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 12 of its 53 references that are in the map. First posted on arXiv 6 Sep 2023.
Builds on
12 of 53 references.
References · 12
- 2021PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-trainingcited by 302
- 2022Accelerated Policy Learning with Parallel Differentiable Simulationcited by 104
- 2022MyoSuite -- A contact-rich simulation suite for musculoskeletal motor controlcited by 80
- 2022Advanced Skills by Learning Locomotion and Local Navigation End-to-Endcited by 52
- 2022Discovering Policies with DOMiNO: Diversity Optimization Maintaining Near Optimalitycited by 37
- 2022DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systemscited by 29
- 2023Latent Exploration for Reinforcement Learningcited by 22
- 2018Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environmentscited by 19
- 2020Tonic: A Deep Reinforcement Learning Library for Fast Prototyping and Benchmarkingcited by 19
- 2023SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representationcited by 17
- 2022Generative GaitNetcited by 11
- 2022Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Taskscited by 6
Built on by
Citing papers per year: 2024: 3; 2025: 0; 2026: 2.
5 papers.
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulationcited by 5
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flowcited by 5
- 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirementscited by 1
- 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotioncited by 1
- 2026FastDSAC: Unlocking the Potential of Maximum Entropy RL in High-Dimensional Humanoid Controlcited by 1
- 2026FastDSAC: Unlocking the Potential of Maximum Entropy RL in High-Dimensional Humanoid Control13 Mar 2026
- 2026Scalable Exploration for High-Dimensional Continuous Control via Value-Guided Flow27 Jan 2026
- 2024Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation5 Dec 2024
- 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion16 Jul 2024
- 2024Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements21 Feb 2024