Adaptive Voxelization for Transform coding of 3D Gaussian splatting data
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Abstract (arXiv)
We present a novel compression framework for 3D Gaussian splatting (3DGS) data that leverages transform coding tools originally developed for point clouds. Contrary to existing 3DGS compression methods, our approach can produce compressed 3DGS models at multiple bitrates in a computationally efficient way. Point cloud voxelization is a discretization technique that point cloud codecs use to improve coding efficiency while enabling the use of fast transform coding algorithms. We propose an adaptive voxelization algorithm tailored to 3DGS data, to avoid the inefficiencies introduced by uniform voxelization used in point cloud codecs. We ensure the positions of larger volume Gaussians are represented at high resolution, as these significantly impact rendering quality. Meanwhile, a low-resolution representation is used for dense regions with smaller Gaussians, which have a relatively lower impact on rendering quality. This adaptive voxelization approach significantly reduces the number of Gaussians and the bitrate required to encode the 3DGS data. After voxelization, many Gaussians are moved or eliminated. Thus, we propose to fine-tune/recolor the remaining 3DGS attributes with an initialization that can reduce the amount of retraining required. Experimental results on pre-trained datasets show that our proposed compression framework outperforms existing methods.
Key facts. Cited by 7 papers in the map (data through 13 Oct 2026). First posted on arXiv 30 May 2025.
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2025Lightweight 3D Gaussian Splatting Compression via Video Codeccited by 1
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compressioncited by 0
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Cloudscited by 0
- 2026Non-Uniform Quantisation for 3DGS Compressioncited by 0
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compressioncited by 0
- 2026Efficient Gaussian Splatting Sequence Compression with Standard Video Codecscited by 0
- 2026Efficient Gaussian Splatting Sequence Compression with Standard Video Codecs6 Oct 2026
- 2026Robust, Estimator-Agnostic Dynamic 3DGS Compression22 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026GS-NFS: Bandwidth-adaptive Streaming of Dynamic Gaussian Splats and Point Clouds4 Jun 2026
- 2026HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression31 Jan 2026
- 2025Lightweight 3D Gaussian Splatting Compression via Video Codec12 Dec 2025
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025