mlsanityData to 14 Oct 2026

DragMesh: Interactive 3D Generation Made Easy

arXiv 2512.06424 ↗First posted 6 Dec 2025cs.CVcited by 3

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Abstract (arXiv)

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a crossroads: they are either physically consistent but too slow for real-time use, or generative but violate basic kinematic constraints. We present DragMesh, a robust framework for real-time interactive 3D articulation built around a lightweight motion generation core. Our core contribution is a novel decoupled kinematic reasoning and motion generation framework. First, we infer the latent joint parameters by decoupling semantic intent reasoning (which determines the joint type) from geometric regression (which determines the axis and origin using our Kinematics Prediction Network (KPP-Net)). Second, to leverage the compact, continuous, and singularity-free properties of dual quaternions for representing rigid body motion, we develop a novel Dual Quaternion VAE (DQ-VAE). This DQ-VAE receives these predicted priors, along with the original user drag, to generate a complete, plausible motion trajectory. To ensure strict adherence to kinematics, we inject the joint priors at every layer of the DQ-VAE's non-autoregressive Transformer decoder using FiLM (Feature-wise Linear Modulation) conditioning. This persistent, multi-scale guidance is complemented by a numerically-stable cross-product loss to guarantee axis alignment. This decoupled design allows DragMesh to achieve real-time performance and enables plausible, generative articulation on novel objects without retraining, offering a practical step toward generative 3D intelligence. Code: https://github.com/AIGeeksGroup/DragMesh. Website: https://aigeeksgroup.github.io/DragMesh.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 43 of its 45 references that are in the map. First posted on arXiv 6 Dec 2025.

Builds on

43 of 45 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,503
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
  5. 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 849
  6. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
  7. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 526
  8. 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
  9. 2024InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Modelscited by 433
  10. 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
  11. 2023MeshGPT: Generating Triangle Meshes with Decoder-Only Transformerscited by 259
  12. 2024TripoSR: Fast 3D Object Reconstruction from a Single Imagecited by 232
31 more
  1. 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 219
  2. 2025TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Modelscited by 213
  3. 2024DragAnything: Motion Control for Anything using Entity Representationcited by 159
  4. 2024ControlNeXt: Powerful and Efficient Control for Image and Video Generationcited by 159
  5. 2024MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformerscited by 144
  6. 2022GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Partscited by 139
  7. 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 123
  8. 2024MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenizationcited by 104
  9. 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 91
  10. 2022AKB-48: A Real-World Articulated Object Knowledge Basecited by 82
  11. 2025SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modelingcited by 79
  12. 2025ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splattingcited by 67
  13. 2025DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learningcited by 65
  14. 2024PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Modelscited by 62
  15. 2023Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3Dcited by 59
  16. 2024MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Modelcited by 55
  17. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
  18. 2025P3-SAM: Native 3D Part Segmentationcited by 43
  19. 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformerscited by 41
  20. 2025TreeMeshGPT: Artistic Mesh Generation with Autoregressive Tree Sequencingcited by 39
  21. 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
  22. 2024DragAPart: Learning a Part-Level Motion Prior for Articulated Objectscited by 32
  23. 2025REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraintscited by 28
  24. 2024ArtFormer: Controllable Generation of Diverse 3D Articulated Objectscited by 22
  25. 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusioncited by 22
  26. 2025DIPO: Dual-State Images Controlled Articulated Object Generation Powered by Diverse Datacited by 21
  27. 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
  28. 2025High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splattingcited by 14
  29. 2023ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Renderingcited by 13
  30. 2024MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priorscited by 13
  31. 20252D Instance Editing in 3D Spacecited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.