2D Instance Editing in 3D Space
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Abstract (arXiv)
Generative models have achieved significant progress in advancing 2D image editing, demonstrating exceptional precision and realism. However, they often struggle with consistency and object identity preservation due to their inherent pixel-manipulation nature. To address this limitation, we introduce a novel "2D-3D-2D" framework. Our approach begins by lifting 2D objects into 3D representation, enabling edits within a physically plausible, rigidity-constrained 3D environment. The edited 3D objects are then reprojected and seamlessly inpainted back into the original 2D image. In contrast to existing 2D editing methods, such as DragGAN and DragDiffusion, our method directly manipulates objects in a 3D environment. Extensive experiments highlight that our framework surpasses previous methods in general performance, delivering highly consistent edits while robustly preserving object identity.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 22 of its 33 references that are in the map. First posted on arXiv 8 Jul 2025.
Builds on
22 of 33 references.
References · 22
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- 2023Segment Anythingcited by 8,234
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10 more
- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 588
- 2022Paint by Example: Exemplar-based Image Editing with Diffusion Modelscited by 489
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- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
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Built on by
Citing papers per year: 2025: 1.
1 paper.
- 2025DragMesh: Interactive 3D Generation Made Easycited by 3
- 2025DragMesh: Interactive 3D Generation Made Easy6 Dec 2025