mlsanityData to 7 Oct 2026

DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction

arXiv 2603.09291 ↗First posted 10 Mar 2026cs.CV cs.AIcited by 1

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Abstract (arXiv)

3D scene reconstruction and novel-view synthesis are fundamental for VR, robotics, and content creation. However, most NeRF and 3D Gaussian Splatting pipelines assume clean inputs and degrade under real noise and artifacts. We therefore propose DenoiseSplat, a feed-forward 3D Gaussian splatting method for noisy multi-view images. We build a large-scale, scene-consistent noisy--clean benchmark on RE10K by injecting Gaussian, Poisson, speckle, and salt-and-pepper noise with controlled intensities. With a lightweight MVSplat-style feed-forward backbone, we train end-to-end using only clean 2D renderings as supervision and no 3D ground truth. On noisy RE10K, DenoiseSplat outperforms vanilla MVSplat and a strong two-stage baseline (IDF + MVSplat) in PSNR/SSIM and LPIPS across noise types and levels.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 7 of its 13 references that are in the map. First posted on arXiv 10 Mar 2026.

Builds on

7 of 13 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2016Beyond a Gaussian Denoiser: Residual Learning of Deep CNN for Image Denoisingcited by 1,352
  3. 2017FFDNet: Toward a Fast and Flexible Solution for CNN based Image Denoisingcited by 509
  4. 2019Real Image Denoising with Feature Attentioncited by 176
  5. 2025RobustGS: Unified Boosting of Feedforward 3D Gaussian Splatting under Low-Quality Conditionscited by 13
  6. 2025IDF: Iterative Dynamic Filtering Networks for Generalizable Image Denoisingcited by 12
  7. 2025REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splattingcited by 6

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Citing papers per year: 2026: 1.

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