DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management
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Abstract (arXiv)
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting reconstruction to small-scale environments. We present DiskChunGS, a scalable 3DGS SLAM system that overcomes this bottleneck through an out-of-core approach that partitions scenes into spatial chunks and maintains only active regions in GPU memory while storing inactive areas on disk. Our architecture integrates seamlessly with existing SLAM frameworks for pose estimation and loop closure, enabling globally consistent reconstruction at scale. We validate DiskChunGS on indoor scenes (Replica, TUM-RGBD), urban driving scenarios (KITTI), and resource-constrained Nvidia Jetson platforms. Our method uniquely completes all 11 KITTI sequences without memory failures while achieving superior visual quality, demonstrating that algorithmic innovation can overcome the memory constraints that have limited previous 3DGS SLAM methods.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 18 of its 22 references that are in the map. First posted on arXiv 28 Nov 2025.
Builds on
18 of 22 references.
References · 18
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2024Depth Anything V2cited by 1,422
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
6 more
- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
- 2022Accurate and Efficient Stereo Matching via Attention Concatenation Volumecited by 59
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
- 2024GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closurecited by 7
- 2024CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAMcited by 7
- 2025MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAMcited by 6
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Citing papers per year: 2026: 2.
2 papers.