mlsanityData to 14 Oct 2026

Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

arXiv 2307.11105 ↗First posted 19 Jul 2023cs.SE cs.AI cs.LGcited by 12

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Abstract (arXiv)

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from the final product. In this technical paper we describe an effort to add an experimental reinforcement learning system to an existing automated game testing solution based on scripted bots in order to increase its capacity. We report on how this reinforcement learning system was integrated with the aim to increase test coverage similar to [1] in a set of AAA games including Battlefield 2042 and Dead Space (2023). The aim of this technical paper is to show a use-case of leveraging reinforcement learning in game production and cover some of the largest time sinks anyone who wants to make the same journey for their game may encounter. Furthermore, to help the game industry to adopt this technology faster, we propose a few research directions that we believe will be valuable and necessary for making machine learning, and especially reinforcement learning, an effective tool in game production.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 14 of its 31 references that are in the map. First posted on arXiv 19 Jul 2023.

Builds on

14 of 31 references.

References · 14

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  3. 2016OpenAI Gymcited by 1,736
  4. 2016Generative Adversarial Imitation Learningcited by 1,597
  5. 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
  6. 2018Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristicscited by 28
  7. 2021Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agentscited by 28
  8. 2022Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learningcited by 28
  9. 2020Deep Reinforcement Learning for Navigation in AAA Video Gamescited by 27
  10. 2018Imitation Learning with Concurrent Actions in 3D Gamescited by 18
  11. 2021Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigationcited by 17
  12. 2019Automated Playtesting of Matching Tile Gamescited by 10
2 more
  1. 2020Reinforcement Learning Agents for Ubisoft's Roller Championscited by 6
  2. 2022CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectoriescited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 2; 2025: 6; 2026: 3.

12 papers.