mlsanityData to 7 Oct 2026

Playing FPS Games with Deep Reinforcement Learning

arXiv 1609.05521 ↗First posted 18 Sep 2016cs.AI cs.LGcited by 95

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Abstract (arXiv)

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments that are fully observable to the agent. In this paper, we present the first architecture to tackle 3D environments in first-person shooter games, that involve partially observable states. Typically, deep reinforcement learning methods only utilize visual input for training. We present a method to augment these models to exploit game feature information such as the presence of enemies or items, during the training phase. Our model is trained to simultaneously learn these features along with minimizing a Q-learning objective, which is shown to dramatically improve the training speed and performance of our agent. Our architecture is also modularized to allow different models to be independently trained for different phases of the game. We show that the proposed architecture substantially outperforms built-in AI agents of the game as well as humans in deathmatch scenarios.

Key facts. Cited by 95 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Sep 2016.

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Citing papers per year: 2021: 25; 2022: 20; 2023: 15; 2024: 17; 2025: 11; 2026: 7.

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  7. 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
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  9. 2022Deep Transformer Q-Networks for Partially Observable Reinforcement Learningcited by 35
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  11. 2022Chain of Thought Imitation with Procedure Cloningcited by 30
  12. 2025SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Predictioncited by 26
38 more
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  6. 2022A Novel Deep Reinforcement Learning Based Automated Stock Trading System Using Cascaded LSTM Networkscited by 12
  7. 2023Towards Robust Offline-to-Online Reinforcement Learning via Uncertainty and Smoothnesscited by 12
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  9. 2021Robotic Surgery With Lean Reinforcement Learningcited by 11
  10. 2022Explain My Surprise: Learning Efficient Long-Term Memory by Predicting Uncertain Outcomescited by 11
  11. 2024The Evolution of Reinforcement Learning in Quantitative Finance: A Surveycited by 11
  12. 2021Phy-Q as a measure for physical reasoning intelligencecited by 10
  13. 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 10
  14. 2026The Five Ws of Multi-Agent Communication: Who Talks to Whom, When, What, and Why -- A Survey from MARL to Emergent Language and LLMscited by 10
  15. 2021Branching Time Active Inference: empirical study and complexity class analysiscited by 9
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  18. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
  19. 2021SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learningcited by 7
  20. 2024Parametric PDE Control with Deep Reinforcement Learning and Differentiable L0-Sparse Polynomial Policiescited by 7
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  34. 2021Godot Reinforcement Learning Agentscited by 4
  35. 2023Noise Distribution Decomposition based Multi-Agent Distributional Reinforcement Learningcited by 4
  36. 2024Learning to Move Like Professional Counter-Strike Playerscited by 4
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  38. 2021Distilling Reinforcement Learning Tricks for Video Gamescited by 3

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