FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 46 of its 68 references that are in the map. First posted on arXiv 4 Jun 2024.
Builds on
46 of 68 references.
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Citing papers per year: 2025: 8; 2026: 5.
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- 2025Pok'eChamp: an Expert-level Minimax Language Agent6 Mar 2025
- 2026Reinforcement Learning: From Algorithms To Foundation Models20 Jul 2026
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