mlsanityData to 14 Oct 2026

FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

arXiv 2406.02081 ↗First posted 4 Jun 2024cs.MA cs.AI cs.LGcited by 13

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Abstract (arXiv)

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 46 of its 68 references that are in the map. First posted on arXiv 4 Jun 2024.

Builds on

46 of 68 references.

References · 46

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34 more
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Citing papers per year: 2025: 8; 2026: 5.

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  1. 2026MARL-BattleGrounds: A Novel JAX-native Benchmark for Heterogeneous and Competitive Multi-agent RL
  2. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
  3. 2025StarCraft+: Benchmarking Multi-agent Algorithms in Adversary Paradigm
  4. 2025An Extended Benchmarking of Multi-Agent Reinforcement Learning Algorithms in Complex Fully Cooperative Tasks
  5. 2025VGC-Bench: Towards Mastering Diverse Team Strategies in Competitive Pok'emon
  6. 2026TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning
  7. 2024SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC
  8. 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making