Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning
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Abstract (arXiv)
Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to the best of our knowledge, current research has yet to produce a result that has surpassed human-level performance in modern complex fighting games. This is due to the inherent difficulties with real-time fighting games, including: vast action spaces, action dependencies, and imperfect information. We overcame these challenges and made 1v1 battle AI agents for the commercial game "Blade & Soul". The trained agents competed against five professional gamers and achieved a win rate of 62%. This paper presents a practical reinforcement learning method that includes a novel self-play curriculum and data skipping techniques. Through the curriculum, three different styles of agents were created by reward shaping and were trained against each other. Additionally, this paper suggests data skipping techniques that could increase data efficiency and facilitate explorations in vast spaces. Since our method can be generally applied to all two-player competitive games with vast action spaces, we anticipate its application to game development including level design and automated balancing.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2019.
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Citing papers per year: 2021: 1; 2022: 7; 2023: 0; 2024: 3; 2025: 2; 2026: 1.
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- 2022Artificial Intelligence for the Metaverse: A Surveycited by 25
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
- 2022Behaviour-Diverse Automatic Penetration Testing: A Curiosity-Driven Multi-Objective Deep Reinforcement Learning Approachcited by 7
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 7
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Modelscited by 7
- 2021Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approachcited by 6
- 2022Reinforcement Learning with a Terminatorcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Gamescited by 3
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AIcited by 3
- 2024Revisiting Experience Replayable Conditionscited by 3
- 2022Playing a 2D Game Indefinitely using NEAT and Reinforcement Learningcited by 0
- 2026Game-Guided Skill Discovery through Self-Play for Playable Agent Control30 Sep 2026
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games3 Sep 2025
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models29 Aug 2025
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment3 Jun 2024
- 2024Predicting Outcomes in Video Games with Long Short Term Memory Networks24 Feb 2024
- 2024Revisiting Experience Replayable Conditions15 Feb 2024
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI4 Nov 2022
- 2022Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Games21 Sep 2022
- 2022Playing a 2D Game Indefinitely using NEAT and Reinforcement Learning28 Jul 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Reinforcement Learning with a Terminator30 May 2022
- 2022Behaviour-Diverse Automatic Penetration Testing: A Curiosity-Driven Multi-Objective Deep Reinforcement Learning Approach22 Feb 2022
2 more
- 2022Artificial Intelligence for the Metaverse: A Surveycited by 25
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
- 2022Behaviour-Diverse Automatic Penetration Testing: A Curiosity-Driven Multi-Objective Deep Reinforcement Learning Approachcited by 7
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 7
- 2021Decision Making in Monopoly using a Hybrid Deep Reinforcement Learning Approachcited by 6
- 2022Reinforcement Learning with a Terminatorcited by 4
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Gamescited by 3
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AIcited by 3
- 2024Revisiting Experience Replayable Conditionscited by 3
- 2022Playing a 2D Game Indefinitely using NEAT and Reinforcement Learningcited by 0
- 2024Predicting Outcomes in Video Games with Long Short Term Memory Networkscited by 0
12 most cited of 13 All 13 (JSON)
- 2026Game-Guided Skill Discovery through Self-Play for Playable Agent Control30 Sep 2026
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games3 Sep 2025
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment3 Jun 2024
- 2024Predicting Outcomes in Video Games with Long Short Term Memory Networks24 Feb 2024
- 2024Revisiting Experience Replayable Conditions15 Feb 2024
- 2022Diversity-based Deep Reinforcement Learning Towards Multidimensional Difficulty for Fighting Game AI4 Nov 2022
- 2022Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning towards Asynchronous Commercial Games21 Sep 2022
- 2022Playing a 2D Game Indefinitely using NEAT and Reinforcement Learning28 Jul 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Reinforcement Learning with a Terminator30 May 2022
- 2022Behaviour-Diverse Automatic Penetration Testing: A Curiosity-Driven Multi-Objective Deep Reinforcement Learning Approach22 Feb 2022
- 2022Artificial Intelligence for the Metaverse: A Survey15 Feb 2022
12 newest of 13 All 13 (JSON)