mlsanityData to 7 Oct 2026

Expert Human-Level Driving in Gran Turismo Sport Using Deep Reinforcement Learning with Image-based Representation

arXiv 2111.06449 ↗First posted 11 Nov 2021cs.AI cs.CVcited by 3

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Abstract (arXiv)

When humans play virtual racing games, they use visual environmental information on the game screen to understand the rules within the environments. In contrast, a state-of-the-art realistic racing game AI agent that outperforms human players does not use image-based environmental information but the compact and precise measurements provided by the environment. In this paper, a vision-based control algorithm is proposed and compared with human player performances under the same conditions in realistic racing scenarios using Gran Turismo Sport (GTS), which is known as a high-fidelity realistic racing simulator. In the proposed method, the environmental information that constitutes part of the observations in conventional state-of-the-art methods is replaced with feature representations extracted from game screen images. We demonstrate that the proposed method performs expert human-level vehicle control under high-speed driving scenarios even with game screen images as high-dimensional inputs. Additionally, it outperforms the built-in AI in GTS in a time trial task, and its score places it among the top 10% approximately 28,000 human players.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 17 of its 20 references that are in the map. First posted on arXiv 11 Nov 2021.

Builds on

17 of 20 references.

References · 17

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2017MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applicationscited by 3,827
  3. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  4. 2016Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Networkcited by 1,199
  5. 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 745
  6. 2017End-to-end Driving via Conditional Imitation Learningcited by 479
  7. 2020Decoupling Representation Learning from Reinforcement Learningcited by 263
  8. 2019PRECOG: PREdiction Conditioned On Goals in Visual Multi-Agent Settingscited by 178
  9. 2019Multiple Futures Predictioncited by 178
  10. 2018CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-drivingcited by 96
  11. 2016Playing FPS Games with Deep Reinforcement Learningcited by 95
  12. 2018Driving Policy Transfer via Modularity and Abstractioncited by 91
5 more
  1. 2020Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learningcited by 60
  2. 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 41
  3. 2018End-to-End Race Driving with Deep Reinforcement Learningcited by 38
  4. 2020High-speed Autonomous Drifting with Deep Reinforcement Learningcited by 20
  5. 2019Deep Learning and Control Algorithms of Direct Perception for Autonomous Drivingcited by 10

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Citing papers per year: 2024: 2; 2025: 1.

3 papers.