Expert Human-Level Driving in Gran Turismo Sport Using Deep Reinforcement Learning with Image-based Representation
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Abstract (arXiv)
When humans play virtual racing games, they use visual environmental information on the game screen to understand the rules within the environments. In contrast, a state-of-the-art realistic racing game AI agent that outperforms human players does not use image-based environmental information but the compact and precise measurements provided by the environment. In this paper, a vision-based control algorithm is proposed and compared with human player performances under the same conditions in realistic racing scenarios using Gran Turismo Sport (GTS), which is known as a high-fidelity realistic racing simulator. In the proposed method, the environmental information that constitutes part of the observations in conventional state-of-the-art methods is replaced with feature representations extracted from game screen images. We demonstrate that the proposed method performs expert human-level vehicle control under high-speed driving scenarios even with game screen images as high-dimensional inputs. Additionally, it outperforms the built-in AI in GTS in a time trial task, and its score places it among the top 10% approximately 28,000 human players.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 17 of its 20 references that are in the map. First posted on arXiv 11 Nov 2021.
Builds on
17 of 20 references.
References · 17
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5 more
- 2020Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement Learningcited by 60
- 2021Autonomous Overtaking in Gran Turismo Sport Using Curriculum Reinforcement Learningcited by 41
- 2018End-to-End Race Driving with Deep Reinforcement Learningcited by 38
- 2020High-speed Autonomous Drifting with Deep Reinforcement Learningcited by 20
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Built on by
Citing papers per year: 2024: 2; 2025: 1.
3 papers.
- 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismocited by 12
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Gamescited by 9
- 2024Parallel Neural Computing for Scene Understanding from LiDAR Perception in Autonomous Racingcited by 0
- 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games3 Sep 2025
- 2024Parallel Neural Computing for Scene Understanding from LiDAR Perception in Autonomous Racing24 Dec 2024
- 2024A Super-human Vision-based Reinforcement Learning Agent for Autonomous Racing in Gran Turismo18 Jun 2024