On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer
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Abstract (arXiv)
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is established in robotics, namely sim-to-real transfer, or if the game is considered a simulation itself, sim-to-sim transfer. In the case of Rocket League, we demonstrate that single behaviors of goalies and strikers can be successfully learned using Deep Reinforcement Learning in the simulation environment and transferred back to the original game. Although the implemented training simulation is to some extent inaccurate, the goalkeeping agent saves nearly 100% of its faced shots once transferred, while the striking agent scores in about 75% of cases. Therefore, the trained agent is robust enough and able to generalize to the target domain of Rocket League.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 14 of its 34 references that are in the map. First posted on arXiv 10 May 2022.
Builds on
14 of 34 references.
References · 14
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2 papers.